Sportsbook Rules

Version 1.0

Date: 24 June 2026

1. General

1.1 These Sportsbook Rules (Sportsbook Rules) establish the terms and conditions that govern the betting activities in the Sportsbook of LeoVegas Gaming PLC (referred to as the "Operator"). By placing a bet, an Account Holder (referred to as the “user/s” in the Operator Terms and Conditions) confirms that it has read, understood and agrees to comply with these Sportsbook Rules, as well as the Operator’s general Terms and Conditions.

1.2 In the event of any inconsistency between these Sportsbook Rules and the Operator’s Terms and Conditions, the Operator’s Terms and Conditions will (unless stated otherwise) to that extent prevail.

1.3 The Operator reserves the right to update, amend, or revise these Sportsbook Rules at any time, in accordance with the laws of the applicable jurisdiction. All material changes to the Sportsbook Rules will be notified to Account Holders via an onsite notification on their next login and/or via email notification. The Operator may also from time to time make minor/non-material changes to the Sportsbook Rules. These changes will not necessarily be notified to the Account Holder. Account Holders should check the Sportsbook Rules regularly for any such changes. The continued use of the Services following any such change(s) shall constitute acceptance of the Sportsbook Rules as modified.

1.4 The Operator reserves the right to modify its website, mobile applications, betting limits, payout limits, sports betting rules, and any other offerings related to its sportsbook operations.

1.5 The Operator reserves the right to modify any line, odds, bet price, or payoff prior to the acceptance of a bet with the Account Holder’s confirmation. Bets may be accepted at other than posted odds upon Account Holder confirmation. It is the Account Holders’ responsibility to verify all bet details before confirming bets.

1.6 The Operator determines the minimum and maximum bet amounts across all events on its platform. Maximum bet limits will be determined prior to bet acceptance.

1.7 The Operator reserves the right to refuse, limit, or delete any bet or selection(s) prior to bet acceptance.

1.8 All bets are deemed to have been placed by the individual Account Holder and not on behalf of any other person or entity. The Operator will void any bets made on behalf of others.

1.9 In the event of a conflict between displayed odds and a stipulation or match comment associated with the event bet, the stipulation or match comment will prevail. Account Holders are responsible for understanding all conditions, rules, and stipulations affecting markets in which they bet.

1.10 The Operator will maintain a log of all point/goalspreads, odds, final scores, and related statistics for use in resolving disputes arising from computer, mechanical, technical, or human errors. The Operator reserves the right to correct such errors in placed bets, at its sole discretion.

1.11 The Operator prohibits the use of its platform for any fraudulent, illegal, or unethical activity, including the use of any artificial intelligence, automated tools, collusion, or attempts to manipulate odds or outcomes. Any use of the platform in violation of this clause may result in account suspension or closure.

1.12 All bets and activities on the Operator’s platform must comply with applicable laws and regulations. The Operator will not offer prohibited markets. Account Holders are solely responsible for ensuring their participation is lawful in their jurisdiction. These Sportsbook Rules shall be governed by the laws of the applicable jurisdiction where the Operator is licensed and operating.

1.13 Should an Account Holder have any concerns, complaints, claims, disputes, suggestions, or questions regarding any outcome of a bet, services, or any other activity, please reference the “Complaints and Dispute Resolution” section of the Operator’s general Terms and Conditions.

2. Bet Acceptance

2.1 Account Holders are responsible for verifying the accuracy of their betslip before placing a bet. Once a bet is accepted by both parties, the terms cannot be altered or voided, except at the sole discretion of the Operator under its cancellation and voiding policies.

2.2 Unless a bet is accepted in Error, it will remain valid and cannot be withdrawn once confirmed by the Account Holder. It is the Account Holder’s responsibility to ensure that all details of the placed bets are correct.

2.3 A bet is not considered valid until confirmation of acceptance has been received and the bet appears in the Account Holder’s bet history.

2.4 If any bet, market, or event is impacted by an Error as described in these terms and conditions—such as a technical issue, incorrect market participants, incorrectly posted or misaligned odds, or accumulative bets involving related outcomes—the Operator reserves the right to amend the settlement, cancel the affected bet(s), or void the market(s) in accordance with its cancellation and voiding policies.

2.5 These and any other actions will be taken at the Operator's discretion and in compliance with applicable jurisdictional regulations, with impacted Account Holders being notified accordingly.

2.6 The Operator limits net payouts to £250,000 per Account Holder bet, calculated as winnings minus the stake. Bet stakes must be between £0.10 and £50,000, subject to market-specific exceptions. The daily max win amount per Account Holder is £250,000.

2.7 The Operator reserves the right to accept a bet request from an Account Holder up to a specified amount. For example, if an Account Holder requests a £500 bet, the Operator may accept the full amount or a reduced amount, depending on the assessed risk associated with the bet.

3. Errors Management

3.1 An "Error" refers to any unintended mistake or irregularity, including but not limited to typographical errors, miscommunications, technical failures, issues with registration or transactions, unexpected disruptions, or external events beyond our control, all of which may compromise the accuracy or fairness of a bet or market.

3.2 Examples of such Errors include, but are not limited to, bets accepted during technical issues that would not normally have been permitted, pre-match bets placed on events that have already started, in-play bets placed on events where the outcome is already known, or bets placed on markets with incorrect or mismatched participants.

3.3 Errors also include bets placed at odds that are significantly inconsistent with the general market at the time of placement, bets placed at odds reflecting an incorrect score or game state, and bets made at odds that do not accurately reflect the likelihood of an event occurring at the time the bet was placed. Furthermore, an Error may occur if an accumulative betslip contains outcomes that are correlated or dependent on each other.

3.4 If any bet, market, or event is affected by an Error, the Operator reserves the right to amend the settlement, cancel the affected bet(s), or void the market(s) in accordance with its cancellation and voiding policies. Such actions will be taken at the Operator's discretion and in compliance with applicable regulations, with the impacted Account Holder being notified accordingly.

3.5 In the event that a settlement is determined to be incorrect due to inaccurate, incomplete, or amended official event data, we reserve the right to correct or resettle any affected bets in order to reflect the accurate event outcome. The reasons for any corrections and/or voided bets will be displayed in the player’s bet history.

4. Voiding of Bets

4.1 Voided bets will be settled at odds of 1.00. For combination bets, if one event or market is voided, the remaining valid selections will remain, with the odds adjusted accordingly. In the case of a Bet Builder containing a selection involving a player who did not participate in the match (a non-participant), the entire Bet Builder will be settled as void, in accordance with the Bet Builder terms outlined in this document.

4.2 The Operator reserves the right to cancel or void bets in the following circumstances:

  • 4.2.1 Markets were mistakenly offered after the outcome of the bet was already known.

  • 4.2.2 Odds were incorrectly displayed or calculated, an error, as verified by comparison to alternative prices in the general betting market.

  • 4.2.3 The outcome of a market cannot be verified through officially recognised sources.

  • 4.2.4 An event does not conform to generally accepted formats (e.g., irregular half, period, rounds, length, match structure, or scoring procedures).

  • 4.2.5 An event is not completed or cancelled due to disqualification, interruption, withdrawal, or changes in draws.

  • 4.2.6 The result of an event was influenced by illegal activity.

  • 4.2.7 The outcome of an event was manipulated by internal or external parties (e.g., match- fixing).

  • 4.2.8 Syndicate betting. Upon detection of related syndicate betting activity, the Operator reserves the right to void all associated bets. The Operator will also apply voids across all syndicate members identified, as if they were a single individual.

  • 4.2.9 Correlated outcomes were incorrectly offered or priced.

4.3 The Operator reserves the right to take such actions as it reasonably deems necessary to uphold the integrity of its markets and in accordance with applicable regulations.

4.4 In the case of live betting, where data transmission is delayed and/or TV reporting is time-delayed during live bets, resulting in a major change in the run of play not being considered in the odds, the Operator reserves the right to evaluate any bets placed and declare them invalid.

5. General Betting Rules

5.1 Special betting rules apply to certain sports and betting markets and take precedence over the general betting rules. These special rules are in addition to the general rules and are further supplemented by specific rules that apply to certain betting markets, as outlined in the Sports Specific Rules section.

5.2 If the participant on which the bet has been placed does not take part in the event, for any reason, but the event itself proceeds, the bet will be considered a loss. However, if the entire event is cancelled or does not occur, all bets placed on the event will be deemed invalid and bets will be void. In some cases, this may vary depending on specific event circumstances. Please refer to the Sport Specific Rules section for further details.

5.3 Only a player who scores for their own team is considered the point/goal scorer. For example, in football, an "own goal" is not counted as a goal for any player on the opposing team and is not awarded to any individual as a scored point/goal.

5.4 Dead Heat Rule: If two or more participants in a sporting event are declared winners, the betting odds will be divided accordingly rather than paid out in full.

5.5 Long-term Bets: These bets are typically offered on the outcome of major events or tournaments. For example, a bet may ask: Which football team will win the World Cup? Who will win the Wimbledon tennis tournament? Will any team achieve a 16- 0 regular season record in the Super Bowl? These bets are settled based on the outcome of the event or tournament, regardless of whether all listed participants take part. If the participant or team on which the bet was placed fails to compete or withdraws, all stakes for the long-term bet will be forfeited and graded as a loss.

5.6 Live bets: These bets are explicitly open to betting even after the event has begun. The odds are continually adjusted to the current run of play. The Operator does not acknowledge or accept any liability whatsoever if it is not possible to place a bet or the live score update is not correct. At all times it is the Account Holder's responsibility to be aware of the match and the events surrounding it such as the current score, its progression and how much time remains before the match is completed. The Operator does not accept any liability for changes to the Live betting schedule or interruption of the Live betting service. Once the Operator has accepted a live bet, such a bet can no longer be cancelled by the Account Holder. The general betting rules and the sport-specific rules also apply to live bets.

5.7 Live streams: Live streams and real-time data, such as scoreboards, displayed on the platform may be subject to delays or discrepancies, particularly when sourced from external third-party providers. The Operator makes no guarantee that such content is accurate, current, or synchronized with the actual progress of the event.

5.8 Informational Disadvantage: Because of these latency gaps, the event status displayed on your screen may not reflect the precise real-world scenario. Other players, third parties, or the Operator may have access to faster, more up-to-date, real-time information. By placing an in-play wager, the player acknowledges and accepts this potential disadvantage.

5.9 No Reliance on Platform Display: Players should not rely solely on the platform's visual interface to dictate their betting decisions. The placement of any live bet constitutes the player's confirmation that they have taken steps to verify the event's parameters via their own means and accept the terms of the wager.

5.10 Prematch Bets: These are bets placed prior to the event starting. For more specific information on bets, view the Sport Specific Rules section below.

5.11 All information provided by the Operator is without guarantee. In particular: starting times, results, statistics, live scores, etc. may change without the Operator’s knowledge or may be incorrectly transmitted by third-party odds providers.

5.12 The Operator assumes no liability for the accuracy of supplementary contest details (e.g., league cup, friendly match), adjusted playing durations (e.g., short or indoor tournaments), or venue information (e.g., neutral ground). These factors have no impact on the payout of winnings.

5.13 In cases of uncertainty in the event details, the final decision of all events is based on the official evaluation by the respective governing body.

Odds displayed on our site in Fractional format are intended as a guide and may not always correspond exactly to the underlying values used for bet settlement. All payouts are processed using Decimal format.

5.14 Fractional Odds Conversion

5.14.1 Where a discrepancy exists between a fractional price and its exact decimal conversion value, the odds used for final settlement will always be rounded up to the next designated Sportsbook settlement value. This bet settlement value will be displayed in the betslip prior to bet confirmation.

5.14.2 To change from decimal to fractional odds or vice versa, please click on the ‘gear’ symbol in the bet slip and select the desired odds format in the drop down menu. American style odds are also available.

5.14.3 Example: To demonstrate this rule, consider a 3-fold accumulator (Treble) placed with a £10.00 stake on the following three Premier League selections:

MarketFront-End Fractional OddsRounded Mathematical DecimalActual Sportsbook Settlement Value (Rounded Up) £10
Arsenal to beat Crystal Palace4/111.36361.37
Leeds to beat Coventry8/151.53331.57
Liverpool to beat Everton8/131.61541.62
Payout incl. stake£33.78£33.77£34.84

5.14.4 By applying the rule, the final payout is determined entirely by the enhanced decimal settlement values rather than the front-end fractional display. On a simple £10.00 treble, this rule results in a total return of £34.84 instead of £33.78, giving the player an extra £1.06 in profit

6. Specials:

6.1 Weekly/Monthly specials: All games scheduled to be played must be played on the listed date to completion (an official result) for bets to stand, unless the outcome has been unequivocally determined.

6.2 Weekly/Daily Player specials: Players will need to have played for any special bets to stand. If a player listed does not play, bets will be void for that player.

6.3 Dead heat rules are applicable to specials.

7. BET TYPES

Bet Type Overview:

7.1 Single, Combination, and System Bets. Restrictions may apply to certain types, such as limiting to one (1) selection per certain event in some cases, etc. Standard Market Definitions:

7.2 “Money Line” refers to betting on outright winners of an event, without considering point spreads, totals or other markets.

7.3 "3-Way" is betting on a match winner with 3 possible outcomes (Home win, Away win, or Draw) of which only one is a winning outcome. Betting this market means in the case of a draw, bets on either team will be considered a loss.

7.4 "Total" (aka Over/Under) is based on the total number of points/goals scored in a game or event by each or both the competitors. The Total is set at a specific line with outcomes listed as either over or under the listed amount. As with Point/Goal Spread/Handicap betting, in those circumstances where the result of the game or event Total point/goal scored is exactly equal to the betting line, then all bets on this offer will be declared void and stake returned to the Account Holder. A Total can also be set on any number of predefined occurrences (e.g., points/goals, touchdowns, rebounds, yards, etc.). Extra Time points/goals do not apply to 4th quarter or 2nd half markets unless listed otherwise. Refer to Sports Specific Rules sections for more information.

Handicap Markets:

7.5 "Handicap" is where it is possible to bet on whether the chosen outcome will be successful once the listed handicap is added/subtracted (as applicable) to the handicap to which the bet refers to:

  • 7.5.1 "2-way Handicap": In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void. For instance: a bet on a handicap of -3 would be declared void if the team chosen wins the match by exactly a 3 point/goal difference (3-0, 4-1, 5-2, etc.). In the case of a half point/goal being involved, -2.5 for example means the outcome must be decided by 3 points/goals or greater on that selected team to win the bet. This is different if it is +2.5, as it gives the Account Holder 2.5 points/goals to work with. The team selected can win or lose by 2 points/goals or less to win the bet. If the Account Holder bets on +2.5 and the handicap is decided by 3 points/goals or more in favor of the other side, that would be a losing bet.

  • 7.5.2 "3-way Handicap”: This is when a draw, or tie, is factored into the betting odds. If the event ends in a draw, both sides will be graded a loser, and the draw option, a winner. This is the case in a 1-1, 2-2, 4-4 game, etc.

Proposition Markets:

7.6 A “Correct Score Bet” allows Account Holders to bet on the precise score of an event. To win, the exact outcome must match the result at the end of the specified period of the event (e.g., halftime or regular time for a football match).

7.7 "Odd/Even" is betting on the final number in any given market to be odd or even. For example, “first point/goal scorer shirt number in football to be odd” would mean the player to score the first goal must have an odd shirt number (3, 7, 13, etc.) for that bet to be graded a winner. If a bet is placed on an odd shirt number and the shirt of the point/goal scorer is even (2, 4, 12, etc.), that would be a losing bet.

Special Markets:

7.8 “Race to X Points/Goals” and similar markets refer to wagering on the team or participant that first reaches the specified number of points/goals, or events. If a time frame is included in the bet (e.g., "Race to 2 points/goals in the first 10 minutes"), the bet will only be settled if one of the selections achieves the specified total within the given time. The first 10 minutes are considered up to the 9:59 mark. If "Neither" is listed as an option, it will be settled as the winner if no team or participant reaches the specified total.

7.9 "First/Next Occurrence" and similar bet offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. For example, if a football team had 3 yellow cards prior to a bet being placed on the next yellow card, those 3 prior yellow cards will not be taken into account. Should the listed outcome not occur within the stated timeframe (if any), all bets will be declared void, unless otherwise stated. Bets referring to the happening of a particular occurrence in a pre-defined time order, such as "First Yellow Card", or "Next Team to receive a penalty " it will be settled as void if it is not possible to decide the winning outcome.

7.10 "Team to score first and win" refers to the listed team scoring the first point/goal in the match, and afterwards winning the match. Should there be no point/goal in the match all bets will be settled as void, unless “no points/goals” is available as an option.

Performance-Based Markets:

7.11 A "clean sheet" refers to the listed team preventing their opponent from scoring any points/goals during the event.

7.12 Any reference to "to win to nil" indicates that the listed team must win a match while not conceding a goal during the event.

7.13 Any reference for a team to win all halves/periods/quarters (e.g., “Team to win both halves”) means that the listed team must score more points/goals than its opponent during the specified halves/periods/quarters of the match. A draw in any half/period/quarter results in a losing outcome for that bet.

7.14 "Highest scoring period" is where a bet can be placed on which time interval (e.g. quarter, third, half, period, inning) will have the highest total points/goals. Combination and Outcome-Specific Markets:

7.15 "Double Chance" bet is a single bet that covers two possible outcomes of a match or event with three potential results (e.g., a regular time football match). The available options are: Home/Draw, Home/Away, and Draw/Away. Double Chance bets are settled at the end of regular time.

7.16 "3-way & total" is one of the several pre-defined combination bets available. A bet can be placed on a combination of 2 separate markets and one must win both selections to win the bet. In this case, the Account Holder is betting on the 3-way market and the total predefined occurrence (points/goals, runs, etc.) market.

7.17 “Winning Margin” is a bet type that allows bets on the outcome of an event by selecting a specific range (or band) of points/goals that separates the winning team from the losing team. For example, a bet could be placed on a winning margin between 1 and 6. Should the selected individual/team score over their opponent by 1, 2, 3, 4, 5, or 6 points/goals, the bet will be settled as a win.

7.18 "Halftime/Fulltime" is where it is possible to bet on the halftime result and the final outcome of the match. Both must occur for the bet to be graded a winner. For example, if at halftime the score is 50-50 and the match ends 102-100, the winning outcome is Draw/Away Team (the team scoring 102). The bet is void if the regular time of the match is played in a different time format than those listed in the bet. For example, in baseball, halftime is defined as the first 5 innings of a game. Similarly, “Period Betting” for hockey is available (i.e., 1st Period Result, 2nd period result, etc.)

Unique and Specialized Markets:

7.19 "To go into overtime/extra time” is where a bet can be placed on whether the event will end with a tie in regulation, which would then require overtime/extra time to determine the winner. For example, if a basketball game after 4 quarters ends with a score of 81-81, it will go into an overtime period to determine the winner which would make selection “yes” a winning selection. If the result is a tie after regulation, the winning selection is “yes”, and if it’s not tied, then the winning selection would be “no”.

7.20 "Team with highest scoring quarter" is a 3-way bet where a bet can be placed on which team will score the highest number of predefined occurrences (runs, points/goals etc.) in any of the separate periods (quarters, halves, innings, periods, etc.).

7.21 "Period bets" (Quarter / Half / Period X) refer to the result achieved in the relevant timeframe. This does not include any other points/goals tallied from other parts of the event. Bets will be voided if the match is played in any other format but the one stipulated in the offer. Aggregate and Multi-Event Markets:

7.22 “Grand Salami” allows bets to be placed on the total combined outcomes, such as runs, or points/goals, across a set of listed events. For the bet to stand, all relevant events must be completed unless the outcome has already been determined and cannot be affected by remaining events. For example, if the total runs scored in a day of baseball games is set at 104, bets on the "over" win if more than 104 runs are scored, while bets on the "under" win if fewer than 104 runs are scored. If the total is exactly 104, bets are typically voided unless otherwise specified.

Other Bet Types:

7.23 "Jump ball winner" (or “Which team will kickoff”, “who has first serve”, etc.) is where it is possible to bet on which team will start the match with offense. This does not include a coin flip - it is decided based on which team gains first possession.

7.24 "Outright" betting is where it is possible to choose from a list of alternatives and bet on the eventuality that a participant wins or places within a specified position in the classification of the listed event/competition. If two or more participants share the applicable finishing positions and no odds have been offered for a drawn outcome, refer to the dead heat grading explanation. No bets will be refunded on participants/outcomes that are not participating or withdrawing from an event (both prior and during), unless otherwise stated. In the event that the winning outcome of a match/event is a participant/outcome that was not listed, no refunds will apply. The Account Holder may request a price on a non-listed participant/outcome, however, the Operator reserves the right, at its own discretion, to decline such requests.

7.25 "Range betting" is a multiple selection bet where it is possible to bet on the (interim or final) total of a predefined occurrence (e.g., points/goals, corners, rebounds, penalty minutes, runs, etc.) falling within a specified range. Outcomes are typically expressed as X-Y, meaning the total must fall between X and Y, or X+, meaning the total must be X or higher. For example, if a football match ends with a score of 2:0, and the listed outcomes are 0-1, 2-3 and 4+, the winning outcome would be 2-3, as there were 2 goals which are included in the 2-3 outcome.

7.26 "To qualify" is a bet type where a bet can be placed on which team will advance to the next stage of the competition. This is different from a Moneyline bet. Market (e.g., "to reach the final" markets) will be determined by the competitor or team that advances. Markets will be settled after the qualifying stage and any subsequent disqualification or amendment to the result will not apply to the bet settlement.

7.27 "Number of” (points/goals etc.) bet offers the possibility to bet on the minimum number of predetermined occurrences. If possible outcomes are 1+, 2+, 3+, 4+, etc. It means that this bet can have several winning outcomes. Each of these outcomes means that is the minimum amount of goals/points, runs, etc. needed to occur in the event. For instance, if an ice hockey match's final score is 3-0, the winning selections would consist of 1+, 2+ and 3+ goals. Anything above 4+ goals and higher would be graded a losing bet.

7.28 "Team to win either period" is where it is possible to bet on either team to win any of separate periods (half, third, quarter, period, inning) within a match/event.

7.29 "Both teams to score" is where it is possible to bet on whether both teams will score a point/goal or not. For example, in football, if a final score is 2:1, the winning outcome would be “Yes” because both teams scored at least 1 goal.

7.30 "Both teams to score at least X" is where it is possible to bet on whether both teams will score at least a certain pre-defined number of points/goals. In basketball, if a final score is 82-91 and the number of points needed was 70, the winning outcome would be “Yes” because both teams scored at least 70 points.

8. BETSLIP TYPES

8.1 "Combination bet" is a bet placed on multiple outcomes to occur. For a combination bet to win, all outcomes within the combination must be selected correctly. The odds for each pick are multiplied by one another to determine the odds for the combination. A bet made as a combination bet shall never include two or more selections where the outcomes may be related. Although the Operator takes all necessary steps to prevent such occurrences, if related or contingent selections are included, whether due to error or otherwise, the Operator reserves the right, solely at its own discretion, to declare void the affected selections or resettle the affected portion of the combination bet which include the correlated outcomes.

8.2 “Bet Builder” is a betslip combining multiple selections from the same event and is dependent on all of the selections winning. Settlement of these bets will be based on the following criteria:

  • 8.2.1 In the event that a Bet Builder contains a selection applicable to a player who did not participate in the game/match (“Non-Participating Player”), the Bet Builder will be settled as void. A player will be considered a Non- Participating Player as set forth in the Sport Rules for that sport.
  • 8.2.2 In the event a Bet Builder contains at least one (1) selection which is settled as void, then the whole Bet Builder will be settled as void, irrespective of whether the Bet Builder contains other winning or losing selections. If the game associated with the Bet Builder is abandoned, the Bet Builder will be settled in accordance with the rules for abandoned matches as outlined below and as further provided in the Sport Specific Rules section.

8.3 In the event the game associated with the Bet Builder is abandoned:

  • 8.3.1 A Bet Builder that contains a selection applicable to a Non- Participating Player will be settled as void.
  • 8.3.2 A Bet Builder will be settled as void if it includes a selection that is void and does not include a selection that was settled as lost prior to the abandonment of the game associated with the Bet Builder
  • 8.3.3 A Bet Builder will be settled as a loss in the event the Bet Builder contains selections that settled as lost before the game associated with the Bet Builder was abandoned, provided the Bet Builder does not contain a selection applicable to a Non-Participating Player.
  • 8.3.4 If all selections in the Bet Builder were already winners at the time of abandonment, the Bet Builder would be settled as a win.
  • 8.3.5 In the event a selection is a tie, and no tie outcome is offered for that selection, then the Bet Builder will be settled as lost.
  • 8.3.6 Further settlement rules for Bet Builders are provided within the relevant Sport Specific Sections of these Rules. All Sports Specific rules also apply to Bet Builder. In the event of a conflict between the Sport Specific Rules and the Bet Builder rules within that sport specific section, the Bet Builder rules prevail.

8.4 "System Bet” is a way to bet multiple combinations within a single bet slip.

8.5 “Boosted Odds / Odds Boosts” is a market type where the Operator enhances the payout by offering higher than normal odds on a specified bet.

8.6 “Flex Combi” is a combination bet that offers an Account Holder the option to select a minimum number of correct selections needed to win. For example, if an Account Holder places a 5-leg combination, the Account Holder has the option to select a minimum number of correct selections required to win the bet.

  • 8.6.1 If an Account Holder selects a 5-leg Flex Combi and opts that at least 3 legs will win, the Account Holder’s bet will be graded a winning bet, if any three of the 5 legs are graded winners.
  • 8.6.2 If a selection of a Flex Combi becomes a push/void/cancel, the betslip will automatically be adjusted accordingly. Using the example above, if a selection is cancelled on a 5-leg Flex Combi, the combination will be reduced to a 4-leg Flex Combi.
  • 8.6.3 In the case that enough selections are pushed/voided/cancelled, resulting in the Flex Combi becoming 1 leg or fewer, the Flex Combi will be voided, and funds will be returned to the Account Holder. A Flex Combi requires more than one selection.
  • 8.6.4 In the case of a 4 of 6 leg Flex Combi, if 4 legs void, the bet voids. In the case of 3 of 5 leg Flex Combi, if 3 legs void, the bet voids. This is the same for any amount of a Flex Combi: if the amount of legs selected needed to hit matches the number of voids on the betslip, the entire bet voids.

9. CASH-OUT

9.1 Cash Out Functionality: The Cash Out feature allows Account Holders to redeem a bet before it is settled by accepting the current value offered. This option is available on selected events, both pre-match and live, for single and combination betslips. If a Cash Out request is successful, the bet is settled immediately, and subsequent events related to the original bet are disregarded.

9.2 Terms and Limitations: the Operator reserves the right to offer, deny, suspend, or disable the Cash Out feature at its discretion. In the case of Errors affecting a Cash Out outcome, adjustments or cancellations may be made per general cancellation rules. The availability of this feature is not guaranteed, and the Operator accepts no liability for its unavailability.

10. BONUSES

10.1 The Operator may, at its sole discretion, award bonuses to Account Holders who meet specified eligibility criteria. Bonuses are subject to applicable Bonus Terms and the Operator’s general Terms and Conditions, as may be updated from time to time.

10.2 Any awarded bonus will be automatically credited to the Account Holder’s account, after opt-in.

11.GENERAL SETTLEMENT RULES

11.1 Markets will include extra-time/overtime unless otherwise stated.

11.2 Markets are typically settled within a short period after the event ends. The Operator reserves the right to re-evaluate a market settled in Error (for example, a human or technical error) and will correct the settlement based on the official result.

11.3 If a match is interrupted or postponed, please review the sport-specific settlement rules section on how those bets will be settled. The Operator will settle bets once the league has finalized a decision on the event's schedule.

11.4 In conjunction with the Voiding of Bets section of this document, the Operator reserves the right to void bets under the following circumstances: if markets remain open while displaying an incorrect score that impacts or affects the odds offered; if odds were offered with an incorrect match time; if the team name(s) or category are displayed incorrectly; if the market remains open after events such as score changes or red/yellow cards have taken place; and/or if the market was opened with a missing or incorrect red card.

11.5 "Section" (e.g., Half, Quarter, Period, Inning, Extra-Time/Overtime, Shootout) markets are considered for that specific section only unless otherwise stated.

11.6 If a competition is not fully completed and the eventual market winner is unknown, all bets will be voided and settled at the odds of 1.00.

11.7 Settlement of markets held over more than 1 round/stage (e.g., Season Bets), will only consider amendments affecting bets which settlement has not been decided yet. Such measures must be announced by the governing association before the last scheduled round/stage will be considered. Any changes affected after this date, or else referring to bets which have already been settled based on events happening during the event/competition will not be considered. Unless otherwise specified within the offer, implied by the official competition rules or announced beforehand as being the official format for that particular event, any changes from the default sport/event/competition format that result in the Operator offering odds/lines/totals which are incongruent with the revised playing format, will result in the voiding of the bets affected by the format change. Offers where the format change does not preclude the organizing association from declaring a winner (e.g., Season winner), irrespective of whether there will be a continuation of play or not, revised length of season/competition, etc., will be settled according to the result issued by the governing association, granted that said result is issued as per the timeframes listed below and is congruent to the odds/lines/totals available at time of offer publishing. The following settlement provisions apply in such cases:

  • 11.7.1 Should the governing association declare a relevant outcome within 3 months from the last game played before the interruption (be it final classification, cancellation, or intentions to resume play), markets will be determined accordingly.

  • 11.7.2 In case no applicable official communication/result is issued within 3 months from the last game played before the interruption, markets will be settled in accordance with the last classification/rankings available, regardless of number of games played/current stage/phase of the competition.

  • 11.7.3 Markets which refer to whether a team/participant will reach a subsequent phase of the competition (e.g., Playoffs) will be settled as void should there be any changes to the format/number of participants scheduled to contest that particular phase or if that particular phase is not played at all, unless an outcome based on the market connotations at the time of bet publishing has already been determined and the change in number of applicable games bears no influence on the outcome of the offer.

  • 11.7.4 Markets which odds are dependent/based on a full schedule of games being played (e.g., Over/Under Wins in the Regular Season/Points in the League), will be declared void should the number of games played end up being different than originally scheduled at the time of publishing, unless an outcome has already been determined and the change in number of applicable games bears no influence on the outcome of the offer.

11.8 If an event is abandoned and is scheduled to restart from the beginning, any bets placed before the abandonment that cannot be settled based on the play prior to abandonment will be declared void, regardless of when the game is resumed.

11.9 Player prop rules can differ by sport. Refer to the applicable Sport Specific Rules.

SPORT SPECIFIC RULES

12. BASEBALL

12.1 These rules apply to all baseball leagues, including Major League Baseball, the CPBL, and other baseball leagues globally. All settlements are based on the results and statistics provided by the relevant league’s governing body (e.g., Major League Baseball).

12.2 Race to x runs:

12.2.1 “If an inning ends before the Xth-run is reached” (incl. extra-innings) - this market is considered voided, unless this market is offered as a 3-Way Market.

12.2.2 “When will the match be decided” - Market will be settled as “Any extra inning” if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether extra-innings is played.

12.2.3 “Will there be extra innings” - Market will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether extra-innings is played.

12.2.4 “Result of player Xth-time at bat” - If an intentional walk is signaled, it will count as plate appearance and the market is considered void.

12.2.5 “Player to strike out Xth-time at bat” - If an intentional walk is signaled, it will count as plate appearance despite it not being an official at bat and the market is considered void. This is because it is statistically scored as a base on balls.

Important:

12.2.6 Possible extra innings are considered in full game markets unless otherwise stated.

12.2.7 The names of the markets may not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:

  • Period = Inning.
  • Overtime/Extra Time = Extra-Inning.
  • Points/Goals = Runs.
  • Halftime = Result after 9th half-inning (after 5th inning top).

12.2.8 A fielder's choice does not count as a base hit. A base hit is defined as a single, double, triple or home run in the official box score.

12.3 Settlement and cancellation rules:

12.4 All markets will be cleared according to the result after 9 innings (8 1⁄2 innings if the home team is leading at this point).

  • 12.4.1 If a match is postponed, all game markets will be considered void unless the match occurs on the originally scheduled day.
  • 12.4.2 For Moneyline bets to stand, a minimum of at least 5 full innings must be played, unless the team batting in the bottom half of the inning is leading after 4 ½ innings for bets to stand. If the game is called after this time is reached, and a result is issued by the official organization, then the winner is determined by the score after the last full inning, or at the time the game is called if the home team ties the game or takes the lead in the bottom half of the inning.
  • 12.4.3 Bets placed on Most Hits, Home Runs, O/U Hits, O/U Home Runs etc., are subject to being void should ½ inning less than the number of scheduled innings are not played in a game, except where the total has already gone over the listed value which will result in bets on the over being settled as winners and bets on the under being settled as losers. For total bets to be action, the game must go at least 9 innings, or 8.5 if the home team is ahead except in the case where the over has already hit, those markets will grade as a win and the under as a loss if the game is deemed official (once the visiting team has made 15 outs (five innings) and the home team is either leading (after 4.5 innings) or has made 15 outs.
  • 12.4.4 All other pre-game prop bets require at least ½ inning less than the number of pre-game scheduled innings to be completed for bets to see action. Where the result of the prop is already determined prior to the minimum number of innings being completed (i.e., Race to X runs), bets will be settled based on results already recorded.
  • 12.4.5 Live bets placed on current, next inning, or future inning result or props must see all specified innings completed for bets to have action.
  • 12.4.6 MLB Daily Specials: All games scheduled to be played on the listed date must be played to completion (an official result) for bets to stand, unless the outcome has been unequivocally determined.

■ For example, if 15 games are scheduled on a given day, and one of the games was postponed/rescheduled to another date due weather, markets that were unequivocally decided would be settled (e.g., “Any team to score X+ runs” would be settled if a team scored the number of runs listed in one of the other games). However, markets affected by the postponement would be voided (ex. Highest scoring game).

  • 12.4.7 If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, the Operator reserves the right to void the bet.
  • 12.4.8 Individual Player Markets: Batter proposition markets will be considered action if the player is in the lineup and starts the game. Pitching proposition markets will stand if the pitcher makes at least one pitch as the listed starting pitcher. Proposition markets offered for players not in the starting lineup are considered void.

12.5 Rapid markets:

  • 12.5.1 If a hit and an error occur within the same play, a hit will be considered for settlement purposes.
  • 12.5.2 If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.
  • 12.5.3 A foul ball will always be considered a strike for settlement purposes.
  • 12.5.4 Bets on a rapid market are for a specific plate appearance. If, while batting, a preceding runner is put out on the basepaths for the third out in a way other than the batter putting the ball into play (i.e., picked off, caught stealing) that market will be graded as action.

12.6 All Outright markets, unless otherwise stated, include playoffs.

12.7 Mercy rule: In the event of a mercy rule, money line bets stand for settlement purposes (both for pre-match and live bets). All other markets not settled at time of mercy rule implementation will be voided.

12.8 Double headers: In the event of a double header event, the official result at the end of the match will be used for settlement purposes.

12.9 Listed pitcher: For All MLB markets, the pitchers listed are for informational purposes only. All Bets are action regardless of who pitches for each team.

13. BASKETBALL

13.1 “To go into Overtime” - Market will be settled as “Yes” if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.

13.2 Settlement and cancellation rules:

  • 13.2.1 If odds were offered with an incorrect match time, the Operator reserves the right to void the bet.
  • 13.2.2 If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
  • 13.2.3 If a match is postponed or abandoned and is continued within 48 hours of the previous scheduled start time, then all open bets will be settled with the final result. If the match is not started within 48 hours, then all undecided bets are considered void.
  • 13.2.4 If a game starts and is suspended before 43 minutes are played, all bets will be voided unless already determined. For example, if a player already hit his over 40 minutes into the game that will still be a winning bet.
  • 13.2.5 If the game is suspended after the 43-minute minimum, the score at the time if not resumed will determine the betting results.
  • 13.2.6 For playoff games, all bets remain active until completion of the full game.
  • 13.2.7 If the game venue changes but the home team remains as such, bets will remain in action. If the game venue changes and the home and away teams switch, bets on the original listing will be void.
  • 13.2.8 All markets include overtime unless otherwise stated. 4th quarter markets exclude the overtime period.
  • 13.2.9 When betting the first basket exact method, free throws will count in this market. For example, player x free throw as first basket.
  • 13.2.10 In the case that two or more players tie for any individual category bet, all tied players are graded as winners.

13.3 All Outright markets, unless otherwise stated, include playoffs.

13.4 All settlements are based on results and statistics provided by the relevant league’s governing body.

13.5 First Basket Markets: Resulted on the first score of the game as per official NBA box score. Should a player listed not start the game, all bets on the player selected will be void (otherwise betting is all-in). Free throws count as a first basket. First basket means the first player to record any basket.

13.6 Player Performance Markets: All bets stand once a player takes the court, irrespective of game time played. This means if a player plays 1 second, the bet is action.

All totals are inclusive of overtime. Should a player not take any part in the game, all bets will be void.

13.7 Weekly/Daily Player Specials: Player will need to have taken the court for bets to stand.

14. AMERICAN FOOTBALL

14.1 "Team Total" includes overtime.

14.2 Xth-drive play n – play type A sack will be considered as a pass play. Only a forward pass will be taken into consideration for a pass play.

14.3 Xth-drive play n – pass completion Only a forward pass will be taken into consideration for a pass play.

14.4 Xth-drive - result Only offensive plays will be considered for settlement purposes. A drive ending by interception return touchdown by the defense, end of half or end of game, will be settled with “other”.

14.5 If a possession ends due to the completion of the half or game, markets will void if the result doesn’t result in one of the selections offered to bet on.

14.6 First offensive play yard line:

  • 14.6.1 The result is determined by where the first offensive play from scrimmage takes place.
  • 14.6.2 In the event of the kickoff being returned for a touchdown, bets stand for the first offensive play following the subsequent kick off.
  • 14.6.3 In the event of a turnover, the result is determined on where the first offensive play takes place with respect to the receiving team’s yard line.

14.7 First penalty:

This is settled on the first accepted penalty in the game.

14.8 First turnover and first team to commit a turnover:

For grading purposes, only an interception or a fumble counts.

  • 14.8.1 A punt or turnover on downs does not qualify as a turnover for settlement purposes.
  • 14.8.2 In the event of an abandoned game, stakes are returned unless a turnover has already taken place.

14.9 First offensive play:

In the event of a false start penalty on the first offensive play, bets stand for the next offensive play that takes place without a false start penalty.

14.10 First team/last team to score and first touchdown scorer:

In the event of an abandoned game, bets stand on scores that have taken place already and overtime counts for these markets.

14.11 Touchdown scorers are offered with the option of others on request.

  • 14.11.1 Only when a player is listed on NFL.com as 'inactive' for that match are the selections voided. For touchdown scorer markets, the winning selection is the player who possesses the ball in the endzone. For example - on a pass touchdown play, the player in the endzone is graded as the winner, not the quarterback.

Important:

14.12 All markets include overtime unless otherwise stated.

14.13 Games must run for a minimum of 55 minutes (past the 54:59 minute mark) for bets to be considered action. If a game is suspended before 55 minutes are played, all bets will be void except for any bets on a market that has already been determined.

14.14 If a game is suspended after the minimum time has been played and not resumed the day of, regardless of when the game is completed, the box score when the game is suspended will determine the betting results.

14.15 The fourth quarter does not include overtime unless otherwise stated in betting markets.

14.16 Touchdown scorer - If no further touchdown is scored, touchdown scorer markets will be void unless otherwise stated. Touchdown markets do not include the player who throws the football. For passing plays, if the quarterback throws to a running back/wide receiver/tight end/fullback, the player on the receiving end of the touchdown will be graded as the next touchdown scorer market winner. If the quarterback receives the touchdown on a pass from another player, the quarterback receiving the ball will be the market winner. For rushing touchdowns, the player that enters the end zone with the ball will be the winning selection in the market.

14.17 Touchdowns scored by a member of a team’s Special Teams unit will be graded as a Defense/Special Teams (“DEF/ST”) touchdown. Touchdowns scored by a member of a team’s defense will be scored as a DEF/ST touchdown. When a touchdown is scored by an individually listed offensive player who is playing on a special teams unit or defense at the time of the touchdown, it will be scored as a touchdown for both the individual player and also as a DEF/ST touchdown.

14.18 For a player to record a sack market, the sack total must be 1.0 sacks or better in the official box score. 0.5 sacks would not qualify.

14.19 Markets will be settled based on the official statistics provided by the league.

14.20 If a game venue is changed and the home team remains as the designated home team by the league, bets will be action. If a game venue changes and the home/away designations change, bets placed on the original listing will be void.

14.21 Forfeited games do not count as a game played or competed, markets will reflect that.

14.22 Settlement and cancellation rules:

  • 14.22.1 If odds were offered with an incorrect match time, the Operator reserves the right to void the bet.
  • 14.22.2 In the event of a draw, all money line bets will be refunded.
  • 14.22.3 Player Prop bets will be declared no action if the applicable player does not register one snap during the game. If the applicable player is dressed but does not go into the game at all, bets will be void. All bets listed as out, inactive or did not play by the league will result in voided markets.
  • 14.22.4 In the event of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
  • 14.22.5 For playoff games, all bets will remain active until the full completion of the game as determined by the league.

14.23 Rapid Markets:

  • 14.23.1 New first down and yards gained by play penalties will not be considered for settlement purposes.
  • 14.23.2 In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.
  • 14.23.3 In case the drive ends before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.
  • 14.23.4 Field goal yardage will not be considered for total yards gained in a play.
  • 14.23.5 A touchdown is credited as a first down only when the offense scores a touchdown.

14.24 Futures / Season Prop Bets

  • 14.24.1 All Outright markets, unless otherwise stated, include playoffs.
  • 14.24.2 Long-term player props only include the regular season unless noted otherwise.
  • 14.24.3 For bets to stand, teams must play all 17 regular season games in NFL, their nominated full regular season in College Football whether that be 12 or 13 games and all 18 games in the CFL unless the outcome has unequivocally been determined prior to the interruption of the season.
  • 14.24.4 For season long player prop bets, the nominated player must be in at least one game during the regular season for bets to stand.
  • 14.24.5 For the purposes of regular season win total markets, ties are to be treated as losses.
  • 14.24.6 For the purposes of regular season player prop markets, if a game is suspended at any stage, all bets unless already determined will be treated as void.

15. HANDBALL

15.1 Bets are settled on 60 minutes of play - extra time is excluded from bets.

15.2 If 60 minutes is not completed, bets will be void.

15.3 If a match is postponed, bets will be void unless it takes place within 48 hours of postponement.

16. ICE HOCKEY

16.1 All markets include overtime unless otherwise stated.

16.2 Period/Halves/Quarters markets are period specific. For example, third period markets do not include overtime (“OT”) unless specifically stated.

16.3 These rules apply for NHL, AHL, NCAA and any NHL sanctioned competition.

16.4 All settlements are based on results and statistics provided by the relevant league’s governing body (nhl.com, www.ncaa.com, etc.).

16.5 Games must go 55 minutes (past the 54:59 time period) for bets to stand. In the event a game is suspended prior to the 55th minute of play and will not resume within 24 hours bets will be void unless the result of a market has been clearly determined during the normal course of play.

16.6 If a match is interrupted and continued within 48 hours after initial kick-off all open bets will be settled with the final score. Otherwise, all undecided bets are considered void.

16.7 In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

16.8 Individual player statistics accrued during a post-overtime shootout do not count.

16.9 Shots market is shots on goal, as officially scored by the league site.

16.10 Settlement and cancellation rules:

If the market remains open when the following events have already taken place: goals and penalties, the Operator reserves the right to void the bet.

  • If odds were offered with an incorrect match time, the Operator reserves the right to void the bet.
  • If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

16.11 Anytime Goal scorer and Player to score a Goal:

  • If an unlisted player scores a goal or earns a point (goal or assist), all bets on listed players stand.
  • All bets on players that were listed and played but left the game before the match ended (such as injuries or expulsions) will stand.
  • Markets will be settled based on TV inserts and data provided by official associations (NHL.com, NCAA.com, etc.) unless there is clear evidence these statistics are not correct.

16.12 Next scoring type:

  • Even strength: Goals are considered even strength when every team has the same number of players on the ice.
  • Power-play: A goal is a power-play goal if the team with a numerical advantage on the ice scores.
  • Short-handed: A goal is a short-handed goal if the team with a numerical disadvantage on the ice scores.
  • Penalty shot: A penalty shot is a goal if converted.
  • Empty net: A goal is an empty net goal if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power- play/ short-handed and empty net situations, a goal will always be considered as an empty net goal for settlement purposes.
  • No goal.

16.13 All Outright markets, unless otherwise stated, include playoffs.

17. FANTASY SPORTS

17.1 Markets related to Fantasy Sports leagues will be based upon the scoring rules and on official statistics from the league’s governing body/official website. For example: https://fantasy.premierleague.com/

18. FOOTBALL

Important:

18.1 All markets (except halftime, first-half markets, overtime/extra-time, and penalty shootouts) are settled based on regular time unless otherwise stated. Regular time refers to the officially defined match duration, such as 2 periods of 45 minutes or 2 periods of 40 minutes, depending on the competition. Player prop markets apply only to the first 90 minutes of play, unless otherwise stated.

18.2 The Operator will use official data to determine bet settlement. Where no official data is available, the Operator will refer to other reliable and verified sources.

18.3 For match, team, and player statistics markets (which include but are not limited to shots, tackles, fouls, interceptions etc) settlement will be based on data provided by Opta and aligned with Opta’s official definitions for each individual statistic.

18.4 Winning Method, who will advance to the next round, who will win the final, who will win the 3rd place final - In the case of multiple legs, all matches are considered for this market.

18.5 When will the next goal be scored? - If a goal is scored during injury or stoppage time, it will be accounted for outcomes Min 31-45 / Min 76-90.

  • Regular Time 90 Minutes: Markets are based on the result at the end of a scheduled 90-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

18.6 Settlement and cancellation rules:

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, the Operator reserves the right to void the bet.
  • If a match has not started (or if the Operator believes that a match will not have started) by 23:59 (local time) on its scheduled start date, then all bets will be void unless the Operator has knowledge that the match has been rescheduled to be played within three (3) days of its original start date.
  • If a game gets suspended and is resumed at a date later than 48 hours after the initial match start time, bets for unsettled markets will be void.
  • If a team is disqualified, thrown out, or otherwise removed from a league before the relevant season has started then all bets involving that team will be made void.
  • If odds were offered with an incorrect match time (more than 5 minutes), the Operator reserves the right to void the bet.
  • If a wrong score is entered, the Operator reserves the right to cancel all bets for the time when the incorrect score was displayed.
  • In case of any score or card/corner/ penalty related changes, the Operator reserves the right to void the bet on any video assistant referee (VAR) situation.
  • For pre-match player prop markets, including but not limited to: player to score, player to assist or player to get a card :
  • Bets will be valid on any player who starts the match
  • Any bets on players who did not start the match will be void. Bets on players who were substituted on after the start of the match will be void.
  • For the "To Score in Both Halves" market, settlement is based only on players who appear in both halves of the match. If the player does not start in the match or is substituted on after the start of the match, bets will be void
  • For live prop markets: Bets will be valid on any player who takes part in the match at any point, unless otherwise stated
  • Shots: For all markets including shots (such as shots on target, shots off target, blocked, etc.), bets will only stand if there is a shot recorded in the official match statistics. If no shots occur during the relevant period, bets on these markets will be void.
  • “Man of the match”: The Man of the Match markets will be settled according to the official declaration from the governing body of the match.

18.7 Booking markets:

  • Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow card for one player which leads to a red card is not considered.
  • Consequently, one player cannot cause more than 3 cards.
  • Settlement will be made according to all available evidence of cards shown during regular time.
  • Cards shown after the match are not considered.
  • Cards for non-players (Players that have been substituted off the field of play, managers, players on bench) are not considered.
  • Cards shown to players whilst they are on the bench, even if they later enter the field of play, will not be considered. However cards received when a player is on the field of play will count.

18.8 Corner Markets: Corners awarded but not taken are not considered.

18.9 Anytime goal scorer, Player to score X or more, First goal scorer:

  • Own goals will not be considered for anytime goal scorer or player to score X or more settlement purposes and are ignored.
  • Bets on players who took part in the match since kick off or any previous goal are considered action.
  • For first goal scorer markets the player must appear prior to the first goal being scored. Bets on players who have not met that criteria will be voided.
  • All players who are currently taking part are listed.
  • If for any reason an unlisted player scores a goal, all bets on listed players stand.
  • The market will be settled based on the league's official governing body.

18.10 Next Goal scorer:

  • Own goals will not be considered for next goal scorer settlement purposes and are ignored.
  • All players who took part in the match since kick off or previous goal are considered as runners.
  • All players who are currently taking part are listed.
  • If for any reason an unlisted player scores a goal all bets on listed players stand.
  • The market will be settled based on the league’s official governing body.

18.11 Interval Markets:

  • Markets will be settled based on the goal time announced by the league’s official governing body. If this is not available, the time according to the match clock is considered.
  • Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
  • Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
  • Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
  • Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
  • Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
  • Penalties awarded but not taken are not considered.
  • For all 5 min/15 min interval markets, related to interval minutes 41- 45/31- 45, events (goals, corners) in added injury or stoppage time will be accounted for.

18.12 Next scoring type

  • Freekick: The goal must be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count if the freekick or corner taker is awarded the goal.
  • Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
  • Own Goal: If a goal is declared as an own goal.
  • Header: The scorer’s last touch must be with the head.
  • Shot: Goal must be with any other part of the body than the head and the other types do not apply.
  • No Goal.

18.13 Asian Handicaps

Asian handicaps are markets that make the prices more equal. Half-time Asian handicap markets will be settled on the half-time result.

18.13.1 Types of Asian handicaps:

Whole/Full ball handicap (e.g. Team A -0, Team A -1.0, Team A -2.0)

■ The handicap is applied to the official result. The team with the most goals after the handicap has been applied will be the winner. If the number of goals for each team are the same (1-1, 2-2, etc.) after the match is concluded, it will result in a push and the stakes will be returned to the customer.

■ Example: Team A -1.0, Team B +1.0

  • If Team A wins by two or more goals, then all bets on Team A will be winners, and any bets on Team B will be losing wagers.
  • If Team A wins by exactly one goal, then all bets on the market will be settled and the stake will be returned to the customer.
  • If Team A wins by exactly one goal, the match ends in a draw or Team B wins the match then all bets on Team B will be winners. If Team B loses by 1, the bet on +1.0 would push

.
Half-ball handicaps (e.g. Team A -0.5, Team A -1.5, Team A -2.5)

■ This specific handicap is applied to the final official result of the match and the team with the most goals after the handicap has been applied will be the winner.

■ Example: Team A -1.5, Team B +1.5

  • If Team A wins by 2+ goals, all bets on Team A will be winners.
  • If Team A wins by exactly one goal, the match ends in a draw, or Team B wins the match, then all bets on Team B will be winners.

○ Split ball handicaps (e.g. Team A -0 and -0.5, Team A -0.5 and -1.0, Team A -1.0 and -1.5)

■ A split ball handicap is where the wager being placed is between a half ball and a whole ball. In this case, the customer’s stake is being split equally between the whole ball and half ball handicaps.

■ Example: Team A -1.0 and -1.5, Team B +1.0 and +1.5

  • If the customer places a £100 bet on Team A -1.0 and -1.5, then the bet is being split into two £50 bets. The first of the two £50 wagers is bet on Team A -1.0, meaning Team A must win by 2+ to win that wager. If the team wins by 2, it will win; if it wins by 1, this bet will push. In this same scenario, the other £50 bet would lose if Team A wins by 1 because it had -1.5, while the -
  • 1.0 would push, meaning half of the customer’s bet pushes and the other half of the bet loses.
  • If the match ends in a draw, or Team B wins the match, then all bets on Team B will be winners, and bets on Team A will be losers.

○ Quarter ball handicaps (e.g. Team A -0.75, Team A -1.25, Team A -1.75) There are also quarter handicap lines, which is when a customer wagers on a quarter line such as -1.75 goals, this splits the bet into two wagers of -1.5 and -2.0.

■ Example: If a customer wagers on Team A -1.75 and Team A wins 3-1, the customer would win the first half of the bet, which was -1.5 goals, but would push on the second half as Team A won by 2 goals, falling on the 2.0 line.

○ A handicap line of -1.75 splits the bet into two partial wagers: one at -1.5 goals and the other at -2.0 goals. Similarly, a handicap line of -2.25 splits into -2.0 and -2.5 goals. This format is consistent across all Asian quarter-line markets.

19. TENNIS

19.1 In case of default, retirement or walkover of any player, all undecided bets are considered void.

19.2 In case of any delay (rain, darkness…) all markets remain unsettled, and the trading will continue as soon as the match resumes.

If penalty point(s) are awarded by the umpire, all bets on that game will stand.

In case a match is finished before certain points/games are completed, all affected point/game-related markets are considered void. Settlement and cancellation rules:

○ If the players/teams are displayed incorrectly and it is not obvious who the player/team is, the Operator reserves the right to void the bet.

○ If a match begins and is suspended to resume play at a later date 48 hours or more after the initial match start time, unsettled bets will be void.

○ All tennis bets (including any specials or statistics-based bets) will be settled in accordance with the official website of each tournament's governing body.

○ If a player retires all undecided markets are considered void.

○ If a match tie-break is played as a deciding set in Best of 3 format, it will be considered as the 3rd set.

○ Every tie-break or Match tie-break counts as 1 game.

20. GOLF

20.1 Outcomes are determined from the official result from the appropriate governing body of play (PGA Tour, LIV Golf, etc.). Any amendment or disqualification following the originally announced final result will not be accounted for unless an amendment is announced within 24 hours of the settlement of the specified market that corrects an Error in the result. In this scenario, the Operator reserves the right to change the grading of the markets affected. In this case, some winning bets may be reverted to losing bets in case the result is overturned.

20.2 If there is not a statistic or result that would fulfill the settlement of a specified market, another creditable source will be used to support the settlement of the bet.

20.3 If there is a delay before a round starts, or if play during a round is suspended, all pending bets will remain valid for 48 hours. If play is postponed past 48 hours, then all pending bets will be cancelled, and the stakes will be refunded.

20.4 If a player withdraws from a tournament before the start time, then all bets on that player will be voided.

20.5 Once a player tees off the first hole, the bets on that player will stand.

20.6 Tournament Futures Winner:

All future bets will be settled on the player or team that wins the trophy.

  • Bets placed on participants who did not compete in the first round will not stand, otherwise all bets will stand.
  • If there are less than 36 holes completed, or a change or decrease in the number of rounds takes place then bets will be voided.
  • If the fourth round tees off for all players and does not finalize the final 18 holes, bets placed after the third round will be void.

20.7 X Hole Player vs. Player:

  • Any player or team that has played a stroke on the specified hole and has been disqualified or has withdrawn from play will be settled as the loser if there is at least one other player or team that has completed the hole.
  • If no player or team plays a stroke on the hole, then all bets will be voided.
  • Markets will be settled once the hole is completed, and no ensuing penalties or disqualifications will be factored into the market.

20.8 Top Player Betting:

  • The winner will be the player with the highest placing at the end of the tournament
  • If all players listed do not make the cut, the player with the lowest score at the cut will be considered the winner.

20.9 Top X Finish:

  • Players must complete at least 3 holes for bets to stand.
  • Finishing position is decided by the governing body of the specified tournament (example: PGA Tour)
  • If a player stops playing for reasons including disqualification after three holes of play, withdrawing, or retiring due to injury, they will be settled as finishing last.
  • Should a player withdraw prior to the tournament, bets will be void.

20.10 Outright Winner:

  • If there is a play-off, the result of the play-off will determine the winner of the tournament.
  • If a player withdraws from the tournament having played at least 3 holes, they are treated as a loser unless they do not take any part in the tournament after the bet is placed.

20.11 X Hole Under Par:

  • If a player does not tee off, the bet will be void.
  • If a player tees off on the specified hole but then withdraws, their score will be considered “Over Par.”

● Player Total Strokes:

  • The player must complete the round for the bets to stand.
  • Bets will be voided if there is an official change in Par to the course.

20.12 2 Ball:

  • If a price is not offered for a tie, bets will be void if a tie occurs and bets will be refunded.
  • The winner will be the player within the group that has the lowest score over 18 holes.
  • If a player tees off and does not finish, money line markets will be settled and the player who does not finish is graded as the loser. Bets outside of Moneyline bets will all be void in this situation.
  • If a player is later disqualified after posting the score for the market, all bets will be settled based on the score the player signs for at the end of play.

20.13 3 Ball:

  • The winner will be the player within the group that has the lowest score over 18 holes.
  • If a player does not tee off, all bets will be void.
  • If a player is later disqualified after posting the score for the market, all bets will be settled based on the score the player signs for at the end of play.
  • Bets will be void if all players do not complete the round.

20.14 To Make/Miss the Cut:

  • Players who withdraw or are disqualified before the cut (or first cut if multiple cuts) are considered to have missed the cut.
  • If a player is disqualified or withdraws after the cut, they will still be deemed to have made the cut.
  • If more than one cut exists, settlement will be based on the first cut.

21. VOLLEYBALL

21.1 In the case of a match not being finished all undecided markets are considered void.

21.2 Golden sets are not considered in any of the mentioned markets.

21.3 If a match is interrupted or postponed and is not continued within 48 hours after the initial kick-off date, bets will be void.

21.4 Official points deductions will be considered for all undetermined markets. Markets which have already been determined will not take deductions into account.

22. BEACH VOLLEYBALL

22.1 In the case of a match not being finished all undecided markets are considered void.

22.2 Golden sets are not considered in any of the mentioned markets.

22.3 If a team retires all undecided markets are considered void.

22.4 Official points deductions will be considered for all undetermined markets. Markets which have already been determined will not take deductions into account.

23. FUTSAL

23.1 Unless otherwise stated, all markets (except halftime, first half markets, extra-time, and penalty shootout) are settled for regular time only if the Operator reasonably determines that markets were offered or remain available with materially incorrect or incomplete information, included but not limited to:

  • Incorrect score
  • Missing or incorrectly listed cards
  • Markets that were opened or remains open after the event has been determined (e.g. goals, yellow-red cards, penalties)

23.2 If the event is suspended and resumed 48 hours or more after the initial start time, unsettled bets will be void.

24. BADMINTON

24.1 If a team retires all undecided markets are considered void.

24.2 If the players/teams are displayed incorrectly and it is not obvious who the player/team is, the Operator reserves the right to void the bet. Please note, ‘phonetic’ translations of players/teams can vary and this will not be considered as being incorrectly displayed.

24.3 Official points deductions will be considered for all undetermined markets. Markets which have already been determined will not take deductions into account.

24.4 If the event is suspended and resumed 48 hours or more after the initial start time, unsettled bets will be void.

25. RUGBY UNION / LEAGUE

25.1 All markets (except halftime, first half markets, extra-time and penalty shootout) include extra-time unless otherwise stated.

25.2 Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes played unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

25.3 If a match starts but is abandoned before its completion, all bets will be void unless an official result is declared by the applicable governing body. Where an official result has been declared by the official governing body, that official result will govern match and handicap market settlement, but all other markets will be void unless their result has already been determined at the time of abandonment (i.e., at the time of abandonment, it would not have been possible for the outcome of the bet to change had the match continued to its natural conclusion). By way of example, if 34 points have been scored at the time a match is abandoned: (i) a bet placed on 32 points or more to be scored would be settled as a winning bet, (ii) a bet placed on 25-30 points to be scored would be settled as a losing bet and (iii) a bet placed on 40-45 points to be scored would be void. In such circumstances, bets on the last try scorer / team to score last / team to score last try / last scoring play would all be void.

25.4 If odds were offered with an incorrect match time (more than 2 minutes), the Operator reserves the right to void the bet.

26. RUGBY SEVENS

26.1 All markets (except halftime, first half markets, extra-time and penalty shootout) include extra-time unless otherwise stated.

26.2 Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14/20-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

26.3 If odds were offered with an incorrect match time, the Operator reserves the right to void bets.

26.4 If the event is suspended and resumed 48 hours or more after the initial start time, unsettled bets will be void.

27. DARTS

27.1 In the case of a match not being finished all undecided markets are considered void.

27.2 For triples involving highest checkout, most 180s, and win/loss of match, each of the three aspects of the bet must have been won outright for the bet to be deemed successful (and settled as a winning bet). For the avoidance of doubt, the bet will be deemed unsuccessful (and settled as a losing bet) if: (i) the selected player’s highest checkout is the same as his/her opponent, (ii) the selected player scores the same number of 180s as his/her opponent and/or (iii) the match is tied.

27.3 Bullseye counts as a red check out color.

28. SNOOKER

28.1 In the case of the retirement of a player or disqualification all undecided markets are considered void.

28.2 In case of a re-rack settlement stays if the outcome was determined before the re- rack.

28.3 No fouls or free balls are considered for settlement of any Potted-Color market.

28.4 In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

28.5 Next Frame Total Points - In the event of a re-rack, only points scored in the completed frame will count towards settlement.

28.6 In the event of a player being awarded a frame due to the non-appearance of the opposing player, to win 1st frame, to win Xth frame and all related markets to that frame will be settled as void. Frame betting, handicap betting, total frames, race to three frames & 1st 4 & 6 frames outright/correct score will be settled as normal.

28.7 Next Four frames outright and correct score, Next Session outright/correct score. If Four Frames/Next Session are not completed due to the match result having been determined before this time, then bets will be deemed void unless already determined as a losing bet. If all frames are not completed due to time constraints, bets will be settled when play resumes and settlement time is reached.

28.8 Session outright/correct score: If a session is reduced in length due to time constraints, bets will be settled on completion of the original intended number of frames in that session.

28.9 Foul in Xth Frame: If a foul is committed in a frame and is then followed by a re- rack, the foul will count for settlement purposes.

28.10 Stage of Elimination: Player must play one shot in the tournament for bets to stand.

28.11 Official match sheets will be used for settlement purposes.

28.12 If a match is not completed all undecided markets are considered void.

28.13 If a match is not completed for whatever reason, the player who progresses to the next round, or is declared the winner by the official governing body will be settled as the winner.

28.14 If a match/event is rescheduled, all bets will remain valid only if the match/event remains in the original tournament framework. Bets will be considered void if the rescheduled match/event falls outside of the tournament.

28.15 Should an event not finish to a decided end, all wagers related to “over/under” will be void unless unequivocally determined prior to the postponement.

28.16 For handicap wagers, the event must be completed in full to remain valid, unless a section handicap bet has already been settled and unequivocally determined.

28.17 All correct score wagers require the correct selected amount of time to be played based on the market. For example, a full-time correct score would require the event to be completed in full.

28.18 Any offer not clarified above requires at least one frame to be finished for wagers to stand unless the result has been unequivocally determined.

28.19 In a scenario involving a re-rack, all bets will be settled as void.

28.20 Any market that involves a “+” (e.g., 100+ breaks) will be settled a win as long as the listed number is reached. In the event that the number is not reached, the bet will be settled as lost.

29. CYCLING

29.1 Bets will be settled based on official results from the governing body at the time of the podium presentation of the event/stage, regardless of any post-event/stage amendments to results or disqualifications.

29.2 Events/stages must be completed in full otherwise bets will be void unless the result is already determined.

29.3 All bets on riders in an event/stage are valid if they have officially started (cross the start line) in the relative event/stage.

29.4 For “Head to Head” and “Over/Under” or “match-ups” bets featuring one or more riders, both riders must start the event/stage for the bet to be valid, and at least one of the riders in said bet must complete the event/stage.

29.5 Bets will stand only in the case that the applicable event/stage takes place within the year (365 days).

29.6 Any modifications to the stage/event may be subject to voiding based on the Operator’s General Settlement Rules.

30. TABLE TENNIS

30.1 In the case of a match not being finished all undecided markets are considered void.

30.2 If a player retires all undecided markets are considered void.

30.3 In the event a game is not decided competitively, for example a player is given a walkover, bets on this game are declared void.

30.4 Official points deductions will be considered for all undetermined markets. Markets which have already been determined will not take deductions into account.

31. BOWLS

31.1 In case of a retirement and walk over of any player all undecided bets are considered void.

31.2 If a player retires all undecided markets are considered void.

32. CRICKET, T20 + ODI

32.1 All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

32.2 All markets do not consider super overs unless otherwise mentioned.

32.3 5-run penalties are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

32.4 Twenty 20, ODI: a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

32.5 If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time.

32.6 If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.

32.7 In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g., declaration, team all out, etc.

33. SQUASH

33.1 In the case of a match not being finished all undecided markets are considered void.

33.2 If a player retires, forfeits the match, or is disqualified all undecided markets are considered void.

33.3 Official points deductions will be considered for all undetermined markets. Markets which have already been determined will not take deductions into account.

33.4 If penalty point(s) are awarded by the umpire, all bets on that game will stand.

34. AUSSIE RULES

34.1 All markets include extra-time unless otherwise stated.

34.2 Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes played unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

34.3 If odds were offered with an incorrect match time (more than 2 minutes), the Operator reserves the right to void the bet.

34.4 If the event is suspended and resumed 48 hours or more after the initial start time, unsettled bets will be void.

35. FIELD HOCKEY

35.1 All markets are considered for regular time only unless otherwise mentioned.

35.2 If 70 minutes is not completed then all bets will be void, except those that have been unconditionally determined. If an official result is declared all bets will stand.

35.3 Should a match be abandoned, all markets will be void unless the outcome of that market has been unequivocally decided.

35.4 In the case of a match being postponed all bets will be void unless the match takes place within 36 hours of the initial scheduled starting time. Affected combinations will be recalculated excluding that event or leg.

36. MOTORSPORTS

36.1 This section is valid for any motorsports, including but not limited to: NASCAR, Formula One, A1 GP, CART, Indy Car, Circuit Racing, Touring Cars, DTM, Endurance, Rally, Rally-cross, Motorcycling, and Superbike.

36.2 Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes. A driver must start the race for bets to be action. The start of the race is deemed to be the signal to start the warmup lap. All drivers are in action from this time on. Race Props will be settled on official results from the respective league.

36.3 Events being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly.

36.4 If a race is postponed to another day (to be determined within EST time zone) all markets are considered void.

36.5 Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected number of winning selections for a specific market.

36.6 If one or more drivers must start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

36.7 If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

36.8 Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the result.

36.9 1st to retire (teams) is settled with the team which retired one car first. Please note:

Specific retirement market rules are considered as valid for this market.

36.10 1st pit stop (teams) is settled with the team whose car entered the pit-lane first. Please note: Specific pit stop market rules are considered as valid for this market.

36.11 Team total over-takings is settled based on the accumulated number of overtakings of both cars in the specified team. Please note: Specific over-takings market rules are considered as valid for this market.

36.12 The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.

36.13 (head2head) The lap time in milliseconds is valid for settlement purposes. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

36.14 (Winner of group) Markets will be considered void if one of the drivers retires in or before the formation lap.

36.15 An overtaking need to be maintained until the end of the lap to be considered for settlement purposes.

36.16 Over-takings during the first lap are not considered for settlement purposes.

36.17 Over-takings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

36.18 Over-takings of a car in the lap of its retirement are not considered for settlement purposes.

36.19 Lapping and un-lapping is not considered as overtaking.

A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered as completed unless the driver is disqualified.

36.20 The session for a specific driver can be considered as completed in the lap when the checkered flag is waved to signal the end of the race.

36.21 If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

36.22 If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

36.23 The car which enters the pit-lane first will be considered as the winner of this market.

36.24 If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

36.25 A driver is only considered as a finisher for settlement purposes if the driver passes the finish line when the session is considered as completed.

37. BOXING

37.1 General Boxing Rules:

Results will be based on the official result at ringside except for a technical draw (the rules for which are set out in the “Technical Decision / Draw” section below).

  • Results are not official for betting purposes until verified by officials at the fighting venue. If for some reason official verification does not occur at the fighting venue, then (and only then) a reference will be made to www.boxrec.com for settlement purposes. Should an official or unofficial sanctioning body overturn a fight decision based on an appeal, suspension, lawsuit, drug testing result or any other fighter sanction, this will not be recognized for betting purposes.
  • Should there be a change in the way a contest is advertised (e.g., a contest changes from a title fight to a non-title fight) bets will stand.
  • In fights where the scheduled number of rounds changes, all bets will stand unless the result would be automatically determined by the change in the number of rounds (in which case, such bets will be voided). For example, if a fight gets changed from a 12 to a 10-round fight, bets on rounds 11 and 12 will be void.

37.2 Round Betting/Total Rounds:

  • Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round.

  • Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges’ scorecards, all bets will be void.

  • For “Will the Fight Go the Distance” (or similarly titled) markets, should the scheduled number of rounds change, this market will be made void. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance (i.e., the scheduled number of rounds).

  • For Total Rounds settlement purposes, 1 minute and 30 seconds (or whatever half of the regularly scheduled round time equals) will represent half a round. For example, for a bet on “Over 2.5 rounds” to be a winner, the fight must last beyond 1 minute and 30 seconds in round 3. If the number of rounds for a fight is changed after this market has been set, then all bets on this market will be void.

37.3 Method of victory:

  • A knockout (KO) occurs when the boxer does not stand up after a ten count. Technical knockouts (TKO) occur when a boxer is knocked down three times within the same round and the fight is stopped or where the referee steps in to stop the fight when it is decided that a fighter cannot safely continue. If a fighter fails to answer a bell for the next round, then this will also be deemed a TKO. For betting purposes, KO/TKO options also include disqualification and retirement.

37.4 To Score a Knockdown:

  • For settlement purposes, a knockdown is defined as a fighter being KO'd or receiving a mandatory eight second time count (anything deemed a slip by the referee will not count).

38. MIXED MARTIAL ARTS (MMA)

38.1 General Mixed Martial Arts Rules:

  • Should there be a substitution for one of the fighters, bets on the original contest will be void.

38.2 To win the fight:

  • Prices are offered for each fighter to win the fight, and in the event of a draw, all bets will be void and stakes returned unless a draw is offered.
  • Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

38.3 Method of victory:

○ For the purposes of this market, a KO includes the following:

  • Referee stoppage while either fighter is, or both fighters are, standing.
  • Referee stoppage while either fighter is, or both fighters are, on the canvas.
  • Stoppage by doctor.
  • Stoppage by a fighter’s corner/team.
  • A fighter retires due to injury.

○ For the purposes of this market, a submission includes the following:

  • Referee stoppage due to tap-out.

  • Referee stoppage due to technical submission.

  • A fighter’s verbal submission (including a verbal submission which is made due to strikes).

  • In the event of a disqualification or a ‘no contest’ being declared, this market will be void.

38.4 Round Betting / Total Rounds: If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for the purpose of “Round Betting” settlement. For Total Rounds settlement purposes, 2 minutes and 30 seconds (or whatever half of the regularly scheduled round time equals) will represent half a round. For example, for a bet on “Over 2.5 rounds” to be a winner, the fight must last beyond 2 minutes and 30 seconds in round 3. If the number of rounds for a fight is changed after this market has been set, then all bets on this market will be void.

38.5 Quickest Fight of the Night

○ This market is settled on the official times which are made available on www.ufc.com and the winner shall be settled according to whichever fight finishes in the least amount of time (dead heat rules apply).

38.6 Round & Method Combo

○ The winning selection will be determined based on the round in which the fight ends and the method of victory. Bets on this market will be deemed losing bets if the fight ends in a decision.

39. HORSE RACING AND GREYHOUND RACING

39.1 Application of Rules

These House Rules apply to all horse racing and greyhound racing bets placed with us. All bets are subject to these rules unless stated otherwise in specific promotional terms.

39.1.2 Governing Bodies

All bets are settled in accordance with the official result as declared by the relevant racing authority:

Horse Racing: British Horseracing Authority (BHA), Irish Horseracing Regulatory Board (IHRB), or relevant international racing authority

Greyhound Racing: Greyhound Board of Great Britain (GBGB) or relevant international greyhound racing authority

39.1.3 Results and Amendments

Bets are settled on the official result as declared by the relevant authority, including any amendments to placings made under the rules of racing. Subsequent disqualifications or amendments after the official result is declared (including stewards' inquiries completed after the 'weighed-in' announcement) will not affect the settlement of bets.

If a race is declared void by the official racing authority, all bets on that race will be void.

39.2. Race Types

39.2.1 UK and Irish Racing

  • Flat Racing: Races run on turf or all-weather surfaces without jumps.
  • National Hunt Racing: Races featuring obstacles, including hurdles and steeplechases.
  • All-Weather Racing: Races conducted on synthetic surfaces (Polytrack, Tapeta, Fibresand).

39.2.2 Greyhound Racing

  • All greyhound races are settled according to the official result, regardless of the number of runners or traps.

39.2.3 International Racing

  • Bets on international racing are settled according to the official result declared by the relevant racing authority in that jurisdiction.

39.3. Non-Runners and Withdrawals

39.3.1 Ante-Post Bets

  • Ante-post bets are stakes placed before the day of the race.
  • All ante-post bets are non-runner no refund unless specifically stated otherwise.
  • If your selection does not run, your stake is lost.
  • Rule 4 deductions do not apply to ante-post bets.

39.3.2 Day of Race Bets

  • If your selection is declared a non-runner after you place your bet, your stake will be refunded.
  • Rule 4 deductions may apply (see Section 5).

39.3.3 Reserves

If a reserve runner gains a place in the race and your original selection becomes a non-runner, your bet stands on the reserve runner only if this is explicitly stated in the bet terms.

39.4 Bet Types

39.4.1 Win Bets

  • Your selection must finish first in the official result to win.

39.4.2 Each-Way Bets

○ An each-way bet consists of two separate bets of equal stake: one to win and one to place.

○ The place portion pays out at a fraction of the win odds (typically 1/4 or 1/5) depending on the number of runners and race type.

○ Standard each-way terms:

  • 5-7 runners: 1/4 odds for 1st and 2nd places.
  • 8+ runners (non-handicap): 1/5 odds for 1st, 2nd and 3rd places.
  • 12-15 runners (handicap): 1/4 odds for 1st, 2nd and 3rd places.
  • 16+ runners (handicap): 1/4 odds for 1st, 2nd, 3rd and 4th places.

○ Enhanced place terms may be offered at our discretion and will be clearly stated.

39.4.3 Place Bets

  • A bet on a selection to finish in a specified place position.
  • Settled according to the place terms applicable to the race.

39.4.4 Forecast and Tricast

  • Straight Forecast: Select two horses/greyhounds to finish 1st and 2nd in the correct order. If Straight Forecast is accepted for a race where no dividend is declared, the bet will be settled as a winning single on the first selection.
  • Reverse Forecast: Select two horses/greyhounds to finish 1st and 2nd in either order (counts as two bets).
  • Combination Forecast: Select three or more horses/greyhounds with any two to finish 1st and 2nd in any order.
  • Straight Tricast: Select three horses/greyhounds to finish 1st, 2nd and 3rd in the correct order.
  • Scratched Horses. If there are scratched horses, we settle the Tricast as a Forecast (one scratched horse) or as a single bet (two horses scratched in a tricast or one horse scratched in a forecast).
  • Combination Tricast: Select three or more horses/greyhounds with any three to finish 1st, 2nd and 3rd in any order.
  • Computer Straight Forecast (CSF) and Tricast dividends are determined by the starting prices and the official order.
  • If there is no official dividend declared, we will settle at our own price.
  • A minimum of three runners must complete the race for tricasts to be valid.
  • If only two runners finish in a tricast, all bets are void.

39.4.5 'Unnamed favourite' (fav)

An unnamed favourite is a type of wager where you bet on whichever horse starts the race with the shortest odds (the market leader at Starting Price), rather than selecting a specific horse by name.

  • The horse with the shortest ‘starting price’ (SP) odds is designated as the unnamed favourite.
  • In cases where two or more horses share the shortest SP odds, dead heat rules apply for settlement purposes.
  • If the favourite is withdrawn and no new market is formed, bets on the unnamed favourite are void.
  • In the event of a walkover, all bets are void.

39.4.6 Multiple Bets

Basic Multiple Bets:

  • Double: Two selections, both must win. 1 bet.
  • Treble: Three selections, all must win. 1 bet.
  • Accumulator: Four or more selections, all must win. 1 bet.

Combination Bets:

Combination bets cover multiple outcomes across your selections. The stake you enter is multiplied by the number of bets.

Patent (3 selections): 7 bets

  • 3 singles
  • 3 doubles
  • 1 treble

Yankee (4 selections): 11 bets

  • 6 doubles
  • 4 trebles
  • 1 four-fold accumulator

Lucky 15 (4 selections): 15 bets

  • 4 singles
  • 6 doubles
  • 4 trebles
  • 1 four-fold accumulator
  • Bonuses may apply if only one winner, or if all selections win (where offered).

Lucky 31 (5 selections): 31 bets

  • 5 singles
  • 10 doubles
  • 10 trebles
  • 5 four-folds
  • 1 five-fold accumulator

Lucky 63 (6 selections): 63 bets

  • 6 singles
  • 15 doubles
  • 20 trebles
  • 15 four-folds
  • 6 five-folds
  • 1 six-fold accumulator

Canadian/Super Yankee (5 selections): 26 bets

  • 10 doubles
  • 10 trebles
  • 5 four-folds
  • 1 five-fold accumulator

Heinz (6 selections): 57 bets

  • 15 doubles
  • 20 trebles
  • 15 four-folds
  • 6 five-folds
  • 1 six-fold accumulator

Super Heinz (7 selections): 120 bets

  • 21 doubles
  • 35 trebles
  • 35 four-folds
  • 21 five-folds
  • 7 six-folds
  • 1 seven-fold accumulator

Goliath (8 selections): 247 bets

  • 28 doubles
  • 56 trebles
  • 70 four-folds
  • 56 five-folds
  • 28 six-folds
  • 8 seven-folds
  • 1 eight-fold accumulator

Trixie (3 selections): 4 bets

  • 3 doubles
  • 1 treble

Non-Runners in Multiple Bets:

  • If a selection is a non-runner, the bet continues on the remaining selections.
  • The bet is settled with reduced stakes across fewer combinations.
  • For example, a Yankee with one non-runner becomes a Trixie.
  • Single bets within combination bets are void if the selection is a non-runner.

39.5 Rule 4 Deductions

39.5.1 When Rule 4 Applies

  • Rule 4 deductions apply when a horse/greyhound is withdrawn after the final declarations stage and betting has already taken place.
  • The deduction compensates for the change in the competitive nature of the race.
  • Deductions are taken from winnings only, not the original stake.

39.5.2 Deduction Rates

Deductions are based on the withdrawn runner's odds at the time of withdrawal:

Odds of Withdrawn RunnerDeduction from Winnings% of Winnings
1/9 or shorter90p in the £90%
2/11 to 2/1785p in the £85%
1/4 to 1/580p in the £80%
3/10 to 2/775p in the £75%
2/5 to 1/370p in the £70%
8/15 to 4/965p in the £65%
8/13 to 4/760p in the £60%
4/5 to 4/655p in the £55%
20/21 to Evens50p in the £50%
21/20 to 6/545p in the £45%
5/4 to 6/440p in the £40%
13/8 to 7/435p in the £35%
15/8 to 9/430p in the £30%
5/2 to 3/125p in the £25%
10/3 to 4/120p in the £20%
9/2 to 11/215p in the £15%
6/1 to 9/110p in the £10%
10/1 to 14/15p in the £5%
15/1 or greaterNo deduction0%

39.5.3 Multiple Withdrawals

If more than one horse/greyhound is withdrawn, deductions may apply for each withdrawal. The maximum total deduction is 90p in the £

39.5.4 Exemptions

  • Rule 4 does not apply to ante-post bets
  • Rule 4 does not apply to bets placed after the withdrawal was announced

39.6. Starting Prices (SP)

39.6.1 SP Settlement

  • Starting Price bets are settled at the official SP returned by the industry-agreed Starting Price Regulatory Commission (SPC) or relevant authority
  • If no official SP is returned, we will settle at our own price based on the market at the off

39.6.2 SP Guarantees

  • Board Price Guarantee: If you take an early price and the SP is bigger, we will pay out at the bigger price (where offered)
  • Best Odds Guaranteed: Applies where specified (see Section 7)

39.7. Best Odds Guaranteed (BOG)

39.7.1 How BOG Works

  • When offered, if you take an early price on a horse race and the SP is bigger, we will pay out at the bigger odds
  • Applies to single and multiple bets
  • Applies to win and each-way bets

39.7.2 BOG Conditions

  • Only applies to specified UK and Irish horse racing markets where clearly stated
  • Does not apply to ante-post bets unless specifically stated
  • Does not apply to enhanced odds or special price offers unless stated
  • Does not apply to greyhound racing unless specifically stated
  • Bets placed on the day of the race only (unless stated otherwise)

39.8.1 Dead Heat Rules

  • When two or more horses/greyhounds finish in a dead heat, your stake is divided by the number of winners
  • Your odds remain the same, but your stake is proportionally reduced
  • Example: £10 win bet at 4/1 in a two-way dead heat for first place:
  • Stake effectively becomes £5
  • Return: £5 x 4/1 = £20 + £5 stake = £25 total return
  • 39.8.2 Each-Way Dead Heats
  • The same dead heat rules apply separately to the win and place portions of your bet

39.9. Walkover

39.9.1 Walkover Definition

  • A walkover occurs when only one horse/greyhound is left in a race to complete the course

39.9.2 Settlement

  • Win bets on the walkover winner are settled at odds of 1/100
  • All other bets are void and stakes are refunded
  • Each-way bets: the win portion is settled at 1/100; the place portion is void

39.10 Abandoned, Postponed and Rescheduled Races

39.10.1 Abandoned Races

  • If a race is abandoned before it starts, all bets are void unless the race is rescheduled for the same day at the same venue.

39.10.2 Postponed Races

  • If a race is postponed and rescheduled for a different day, all bets are void except ante-post bets (which remain valid).

39.10.3 Venue Changes

  • If a race is moved to a different venue, all bets are void.

39.11. Special Circumstances

39.11.1 Incorrect Number of Runners

  • If the number of runners declared differs from the number advertised when you placed your bet, each-way terms may be adjusted to reflect the actual number of runners.

39.11.2 Wrong Favourite

  • If we incorrectly identify the favourite in a race, we reserve the right to void bets on markets dependent on the favourite (e.g., "Favourite vs The Field").

39.11.3 Results Disputes

  • In the event of a dispute, the decision of the relevant racing authority is final.
  • If no official decision is made, we will settle bets at our discretion, acting reasonably.

39.11.4 Technical Issues

  • If technical issues prevent us from offering prices or accepting bets, we reserve the right to void affected bets.

39.12. Betting in Running

39.12.1 In-Play Betting

  • Prices and markets offered during a race are based on our assessment at that time
  • We reserve the right to suspend betting on any event at any point
  • Bets placed after a race has finished may be void

39.12.2 Transmission Delays

  • We are not responsible for delays in picture or data feeds
  • It is the customer's responsibility to be aware of the current situation in the race

39.13. Bet Builder

39.13.1 What is Bet Builder?

  • Bet Builder allows you to combine multiple selections from the same race into a single bet
  • Available on selected horse races where clearly indicated
  • Combines different markets such as: winner, place finish, to finish in top positions, match bets, and other race-specific markets

39.13.2 How Bet Builder Works

  • Select your race from those offering Bet Builder
  • Add multiple selections from that race (e.g., "Horse A to win", "Horse B to place", "Horse C to finish in top 4")
  • All selections must be successful for your bet to win
  • Odds are calculated by combining the individual selection odds

39.13.3 Bet Builder Settlement Rules

  • All standard racing rules apply to individual selections within your Bet Builder
  • If any selection within your Bet Builder is a non-runner, the entire Bet Builder is void and stakes are refunded
  • Bet Builder bets cannot be partially cashed out; only full cash out is available (where offered)
  • Rule 4 deductions apply to the combined odds if a non-runner affects the race

39.13.4 Bet Builder Restrictions

  • Only selections that are not directly related contingencies can be combined (our system will prevent invalid combinations)
  • Bet Builder cannot be combined with other bets in multiples/accumulators
  • Minimum and maximum stakes may apply
  • Available markets within Bet Builder may vary by race

39.13.5 Bet Builder and Best Odds Guaranteed

  • Best Odds Guaranteed (where offered) applies to win selections within Bet Builder
  • If the SP for any winning selection in your Bet Builder is bigger than the price taken, your returns will be enhanced accordingly
  • This applies to the individual selection price component, not the combined Bet Builder odds

39.13.6 Abandoned or Void Races

  • If the race is abandoned or declared void, the entire Bet Builder is void and stakes are refunded

39.13.7 Dead Heats

  • Dead heat rules apply to individual selections within the Bet Builder
  • Your stake is divided proportionally according to standard dead heat rules for the affected selection
  • This may reduce the overall return on your Bet Builder

39.14. Related Contingencies

39.14.1 Definition

  • Related contingencies occur when the outcome of one selection affects the likelihood of another
  • Multiple bets combining related contingencies from the same race are not permitted

39.14.2 Examples

  • You cannot combine a win bet and a forecast bet on the same race in a multiple
  • You cannot combine "Horse A to win" with "Horses A and B to finish 1st and 2nd" in a double

39.15.1 Obvious Errors

  • Please refer to section 3. for Obvious Errors.

39.15.2 Examples of Obvious Errors in racing.

  • Decimal odds displayed instead of fractional odds
  • Odds that are significantly out of line with the market
  • Wrong runner details or race information

39.16 Bet Settlement Timing

39.16.1 Standard Settlement

  • Bets are normally settled once the official result are declared
  • Each-way bets and special bets may take longer to settle

39.17 Greyhound-Specific Rules

39.17.1 Traps

  • Greyhounds are identified by their trap number
  • If a greyhound is withdrawn and a reserve takes its place, bets on that trap number apply to the reserve

39.17.2 Minimum Runners

  • Forecasts require at least three greyhounds to finish
  • Tricasts require at least four greyhounds to finish
  • If fewer greyhounds finish, such bets are void

39.18 Void Races

  • If a greyhound race is declared void by the track authorities, all bets are void

40. TROTTING

40.1 Winner Market

40.1.1 For settlement purposes, the horse with the highest official finishing position in the specified race shall be deemed the winner.

40.1.2 If a specified race is abandoned, postponed, cancelled or declared void, all single bets shall be void and selections included in multiple bets shall be treated as non-runners.

40.2 Position Finish Markets (Place)

40.2.1 For settlement purposes, position finish markets are determined according to the official finishing position of the selected horse in the specified race.

40.2.2 Markets may include, but are not limited to:

  • Top 2 Finish
  • Top 3 Finish
  • Top 4 Finish
  • Top 5 Finish

40.2.3 A bet is considered a winning bet if the selected horse finishes within the specified position range for the relevant market.

40.2.4 If a specified race is abandoned, postponed, cancelled or declared void, all single bets shall be void and selections included in multiple bets shall be treated as non-runners.

40.3 Rule 4 Deductions

40.3.1 Rule 4 deductions are applied to compensate for the effect of runners being withdrawn from a race. When a horse is withdrawn, the probability of the remaining runners winning increases and odds are adjusted accordingly.

a) The Rule 4 deduction is calculated based on the odds of the withdrawn runner(s) at the time they are removed from our markets.

b) A single or multiple deductions may apply to a bet, with the maximum total deduction capped at 90%. A concession applies whereby a 5% deduction is disregarded.

c) Rule 4 deductions may be applied to a horse’s Starting Price (SP) where a withdrawal occurs shortly before the start of a race and there is insufficient time to reform the market.

d) Deductions for bets on both Winner and Place markets are based on the table below.

Example:

If a bet is placed at decimal odds of 13.0 and another runner priced at 3.25 is withdrawn, a deduction of 30% applies. The recalculated odds become 9.40.

40.3.2 The recalculated odds can be determined using the following formula: ((Odds − 1) / 100 × (100 − Deduction)) + 1

40.4 Rule 4 Deduction Table

  • 1.12 or lower – 90%
  • 1.13 – 1.19 – 85%
  • 1.20 – 1.27 – 80%
  • 1.28 – 1.33 – 75%
  • 1.34 – 1.44 – 70%
  • 1.45 – 1.57 – 65%
  • 1.58 – 1.66 – 60%
  • 1.67 – 1.83 – 55%
  • 1.84 – 1.99 – 50%
  • 2.00 – 2.24 – 45%
  • 2.25 – 2.59 – 40%
  • 2.60 – 2.79 – 35%
  • 2.80 – 3.39 – 30%
  • 3.40 – 4.19 – 25%
  • 4.20 – 5.49 – 20%
  • 5.50 – 6.99 – 15%
  • 7.00 – 10.99 – 10%
  • 11.00 or higher – 0%

40.5 Dead Heat

40.5.1 In the event of a dead heat, the stake shall be divided by the number of selections involved in the dead heat and the resulting stake shall be settled at the full odds.

40.6 Head-to-Head

40.6.1 Head-to-head bets, where two horses are matched against each other, shall be settled according to the official finishing position in the specified race. The horse with the higher official finishing position shall be deemed the winner.

40.6.2 If one of the horses does not start the race, the head-to-head bet shall be void.

40.6.3 A horse that starts but does not finish the race shall be deemed to have finished behind any horse that completes the race.

40.6.4 If neither horse completes the race or neither horse is assigned an official finishing position, the bet shall be void.

40.7 Ante-Post Betting

40.7.1 For selected major trotting events, ante-post markets may be offered. A bet shall be classified as an ante-post bet if it is placed prior to the final declaration or confirmation stage.

40.7.2 Ante-post bets are accepted on an “all-in, run or not” basis, meaning that stakes will not be refunded if a selected horse fails to start, unless expressly stated otherwise.

40.7.3 Rule 4 deductions do not apply to Ante-Post betting.

40.8 Administrative and Technical Errors

40.8.1 In the event of administrative, clerical or technical errors, including but not limited to details relating to race number, starting number, race title, start method or distance, bets shall remain valid, provided that all listed horses participate in the same race at the same event.

40.9 Race Date and Completion

40.9.1 All bets apply to the specified race only. If a race is postponed, abandoned or not completed on the scheduled race date, all bets shall be void.

40.10 Official Result

40.10.1 All bets shall be settled according to the official result declared by the relevant governing authority at the time of result confirmation. Subsequent changes to the result after settlement, including disqualifications or amendments, shall not affect the settlement of bets.

41. OLYMPIC SPORTS AND WINTER SPORTS EVENTS - MARKET SETTLEMENT RULES

41.1 These rules apply to all Olympic competitions sanctioned by the International Olympic Committee (IOC) and the relevant International Federation. Unless otherwise stated, official results published by the IOC or the sport’s governing body will be used for settlement.

41.2 Results are settled based on the podium presentation and are considered valid from this point, unless otherwise stated in the specific market. Subsequent disqualifications, appeals, or medal reallocations occurring after settlement will not result in re-settlement unless explicitly stated.

41.3 Bets are valid for the scheduled year and championship/event, regardless of venue changes

41.4 In the event of a tie, dead-heat rules apply unless the market specifies otherwise.

41.5 Dead-Heat Rule (General)

  • When two or more competitors tie for a position relevant to the market, stakes are divided by the number of tied competitors, and the reduced stake is settled at full odds.

42. WINTER SPORTS

42.1 Alpine Skiing

42.1.1 General Rules

  • Markets are settled based on the official finishing order.
  • If a competitor starts but does not finish (DNF), they are considered a losing selection in all outright and placement markets.
  • If a competitor does not start (DNS), all bets on that competitor are valid unless otherwise stated.
  • If an event is abandoned or postponed, bets remain valid provided the event is completed within 48 hours of the original scheduled start time.

42.1.2 Outright Winner / Medal Markets

  • Settlement is based on the result at the time of the podium presentation unless otherwise stated.
  • In the event of a tie, dead-heat rules apply unless the market specifies otherwise.
  • Medal markets (Gold / Silver / Bronze) are settled based on the official medal allocation at the time of the podium presentation.

42.1.3 Head-to-Head Markets

  • Both (or more if included in the market) competitors must start the event for bets to stand.
  • If one competitor finishes and the other/s does not (DNF), the finishing competitor is settled as the winner.
  • If both (or more if included in the market) competitors do not finish (DNF) or Do not start (DNS), the market is void.

42.1.4 Multi-Run Events

  • Results are based on the aggregate time over all runs.
  • Failure to complete all required runs results in a losing selection.

42.2 Biathlon

42.2.1 General Rules

  • Markets are settled according to the official final classification, including time penalties and penalty loops.
  • If a competitor starts but does not finish, they are considered a losing selection.

42.2.2 Outright and Placement Markets

  • Winner and podium markets are settled based on results at the time of the podium presentation unless otherwise stated.
  • Any penalties applied by officials are included in the settlement.
  • Dead-heat rules apply where applicable.

42.2.3 Head-to-Head Markets

  • Both (or more if included in the market) competitors must start the race.
  • If one competitor finishes and the other/s does not, the finisher is declared the winner.
  • If both (or more if included in the market) competitors fail to finish, all bets are void.

42.2.4 Relay Events

  • Markets are settled based on the official relay team results at the time of the podium presentation unless otherwise stated.
  • If a team is disqualified at any stage, it is considered a losing selection.

42.3 Leader after Xth shooting, Best Shooting Accuracy, Over/Under Shooting Hits

  • Any market that can not be settled by podium positions will be settled using official results.

42.4 Cross-Country Skiing

42.4.1 General Rules

  • Markets are settled based on the official finishing order at the time of the podium presentation unless otherwise stated.
  • If an athlete starts but does not finish, they are considered a losing selection.

42.4.2 Outright and Medal Markets

  • Winner and medal markets are settled using the official results at the time of the podium presentation unless otherwise stated.
  • In mass-start events, photo finishes and time adjustments are included in the settlement.

42.4.3 Head-to-Head Markets

  • Both (or more if included in the market) athletes must start the race.
  • If one athlete finishes and the other/s does not, the finisher is the winner.
  • If both (or more if included in the market) athletes do not finish,all bets are void.

42.4.4 Team and Relay Events

  • Settlement is based on official team classifications.
  • Disqualified teams are settled as losers.

42.5 Curling

42.5.1 General Rules

  • Markets are settled based on the official match result, including extra ends where played.
  • All matches must be completed for bets to stand unless otherwise stated.
  • If the last ‘end’ is forfeited or conceded by the losing team, the match is still considered complete.

42.5.2 Match Winner Markets

  • Bets are settled on the team declared the winner by the official result at the time of the podium presentation unless otherwise stated.
  • Extra ends are included unless the market specifies “regulation time only.”

42.5.3 Handicap and Total Ends / Stones

  • Handicaps include all ends played, including extra ends.
  • Totals markets include extra ends unless otherwise specified.

42.5.4 Abandoned or Shortened Matches

  • If a match is abandoned before the minimum number of ends required by the competition rules, all bets are void unless an official result is declared.
  • If a match is awarded by walkover, all bets are void unless explicitly stated.

42.5.5 Tournament Outrights

  • Settlement is based on the official tournament winner or final standings.
  • Dead-heat rules apply if applicable.

42.6 Nordic Combined

42.6.1 General Rules

  • Nordic Combined events consist of ski jumping and cross-country skiing; results are based on the combined final classification at the time of the podium presentation unless otherwise stated.
  • Athletes must complete both disciplines to be eligible for settlement.

42.6.2 Outright and Medal Markets

  • Bets are settled on the official final combined standings at the time of the podium presentation unless otherwise stated.
  • If an athlete starts but fails to complete either discipline, they are considered a losing selection.

42.6.3 Head-to-Head Markets

  • Both (or more if included in the market) athletes must start the competition.
  • If one athlete completes both disciplines and the other/s does not, the completing athlete is settled as the winner.
  • If neither (or more if included in the market) athlete completes both disciplines, bets are void.

42.6.4 Team Events

  • Settlement is based on official team classifications at the time of the podium presentation unless otherwise stated.
  • Teams disqualified at any stage are considered losing selections.

Data Sources and Settlement Authority

  • In the event of discrepancies, the official governing body results take precedence.

Ice Hockey

  • For Ice hockey Rules, See general Ice hockey rules.

42.6.5 Other Winter Sports

  • Results are settled based on the podium presentation and are considered valid from this point, unless otherwise stated in the specific market. Subsequent disqualifications, appeals, or medal reallocations occurring after settlement will not result in re-settlement unless explicitly stated.

  • Any market that can not be settled by podium positions will be settled using official results.

43. POLITICS

43.1 For political related-bets, all bets are considered valid, including if a candidate withdraws, does not run, retires. Such candidates will be settled as losers for settlement purposes.

43.2 All bets will be settled in accordance with the results published by the official electoral commission or relevant governing body. If Official results are not made available, we will use independent sources to settle the bets.

43.3 Any subsequent changes to the result will not be considered, this includes but is not limited to: legal challenges, recounts, post-election disqualifications, or changes to official results after the initial declaration.

43.4 Settlement of ‘Composition of next Government’ e.g., minority, majority, coalition etc, will be defined by the betting market name.

43.5 Political bets cannot be placed in combination with other outcomes (singles only).

43.6 Betting on ‘Next president/prime minister/party leader/next mayor’ does not include any temporary or emergency positions. Unless otherwise stated this market will only be settled after the democratic election process has been concluded.

43.7 Unless otherwise stated, any bets before any democratic election process has been sufficiently changed to impact on the outcome of the election, will be voided.

43.8 Dead heat rules apply

44. TV/NOVELTY/SPECIALS

44.1 This section refers to Novelty special markets, including TV- related bets, that fall outside of traditional sports or politics betting markets. This includes, but is not limited to, reality TV, Award Ceremonies, and other entertainment events. Settlement for these events will adhere to the standards set in the General Betting Rules, except where otherwise stated below.

44.2 All bets will be settled in accordance with officially announced results.If official result data is not made available, independent sources will be used to settle bets.

44.3 All bets are considered valid including if a candidate or participant withdraws, does not take part, or is removed by the organizer etc. Such candidates or participants will be settled as losers for settlement purposes.

44.4 Dead heat rules shall apply where applicable.

44.5 Where a production or show is cancelled or ends prior to its natural conclusion, and no winner is declared, all remaining non-eliminated participants shall be treated as joint winners and the dead heat rule shall apply. Any bets on participants that were officially eliminated before the show's cancellation, will be settled as losing bet.

44.6 In the event it turns out the outcome of the event was publicly known or could have been known to some people, the Operator reserves the right to void all bets, regardless of settlement status. Please note that some prizes, such as the Academy Awards will have predetermined results but they are sufficiently protected. However, if the integrity of the outcome is believed to be compromised, the company reserves the right to void all bets placed after the information was compromised.

44.7 Unless otherwise stated, bets will be voided if the event is postponed or the publication of the winner(s) are delayed by more than 48 hours.

eSports

The Operator reserves the right to include and treat as eSports, offers on events related to games/genres not listed in the subsequent rules which reasonably fit the said description. Previous or future iterations of games/genre forming part of the same series, will be treated as per the rules related to that particular game/genre as present in these Sportsbook Rules, regardless of any different numbering and/or denomination. Should it be the case that a game, genre, event and/or offer related to it is not specifically listed in these Sportsbook Rules, settlement of such offers will be based on the general principles established in the Terms and Conditions. When placing a bet with the Operator, the Account Holder is agreeing that they have read, understood and will be adhering to the Sportsbook Rules as well as the other Terms and Conditions governing the usage of the Operator’s website.

Unless specifically stated in this section, the rules present in the Operator’s general Terms and Conditions apply. In the event of ambiguity, priority will be set in the following order:

Rules and conditions published in conjunction with an offer and/or campaign;

  • eSports Game-specific rules (if applicable);
  • eSports Genre-specific rules;
  • eSports General Result Settlement rules;
  • The Operator’s general Terms and Conditions.

Should none of the above provide an adequate resolution, the Operator reserves the right, according to its own discretion, to settle offers on an individual basis on the basis of equity, attaining itself to generally accepted betting norms, customs and definitions.

General eSport Settlement rules

  • When settling results the Operator will do its utmost to attain itself to information obtained first hand (during or exactly after the event has been concluded) from the organizing association through the game broadcast and any relevant counters it might display, the game API and the official website. Should this information be conflictual, disputed and or omitted from first hand viewing as well as official
  • sources and/or there is an obvious Error in the information included in the sources above, the settlement of the bet offer will be based on other public sources.
  • Settlement of bets will not include any changes deriving from and/or attributable to, but not limited to: disqualifications, penalisations, protests, sub-judice results and/or successive changes to the official result after the event has been completed and a result has been announced, even preliminarily. For bets referring to competitions which span over more than 1 round/stage (E.g.: Tournament Bets), only amendments affecting bets which settlement has not been decided yet will be taken into consideration. The following example is being provided as a general guideline of how such bets would be treated in case of comparable situations: A bet on a team to reach the semi-finals of a tournament will be considered as having been attained once the organizing association deems it as such, even if the same team is disqualified from the tournament at a later stage for any reason whatsoever.
  • Whilst all systematic precautions have been put in place in order to represent the most faithful rendition of the event as scheduled by the governing association, any reference to the order in which the participants are shown, venues, etc, is to be deemed for information purposes only. Switching of home/away participants as well as previously announced venues, will not be deemed as valid grounds for cancellation of bets placed.
  • Before or during an event/match, the Operator may decide to show current and past scores, counters and other statistics related to the offer. It is to be understood that the Operator provides such data for information purposes only and does not acknowledge or accept any liability whatsoever for the accuracy of such data. All data presented in this regard must be treated as unofficial and any inaccuracy will not be deemed as valid grounds for the cancellation of bets placed.
  • Should the name of any participant/event/game be misspelled and/or has changed, bets will remain valid granted that it is reasonably clear and can be ascertained through reputable sources, that the object that the bet has been placed upon, is the same as the participant/event/game intended.
  • The deadline (cut-off time) shown on the website is to be treated for information purposes only. The Operator reserves the right, at its own discretion, to suspend, partially or completely, the betting activity at any time where it deems necessary.
  • The Operator reserves the right, solely at its own discretion, to void bets should any of the following situations arise:
  • The Operator experience lags in receiving data/image streams from any of its sources/providers resulting in the Operator presenting odds not reflecting the current state of the bet;
  • it is reasonably obvious that bets have been placed from accounts which have access to data/image streams not available at that time to the Operator;
  • bets have been placed after any participant has gained an advantage enough to alter the odds of any offer, even just theoretically, without said odds having been adjusted to reflect the current state of the bet.
  • Should a match start at a different time than that listed on the website this will not be deemed as valid grounds for cancellation of the bets, granted that the exact same match is the next match taking place for both teams within the same tournament and is valid for the round/stage initially intended for.
  • Unless specifically stated, if the organizing association includes any necessary extra rounds/overtime, qualifying match/es or series of matches in order to determine any classification and/or match outcome, the Operator will take into account the results and outcomes deriving from the added matches/rounds/overtime for settlement purposes of bets referring to said match/classification.
  • All bet offers related to matches, or parts thereof, which do not take place at all or are awarded a result through a walk-over decision will be declared void. For settlement purposes action within a match (or part thereof) is considered to have occurred as to either when the game clock has started or whenever a participant performs an in-game action related to the match (or part thereof), whichever happens first.
  • Offers related to matches/or parts thereof which get abandoned for whatever reason and no result is declared by the official organization within 12 hours from the actual match start, will have the stakes refunded on those bet offers whose result has not yet been determined. All bet offers that have been decided prior to the abandonment and could not possibly be changed regardless of future events, will be settled according to the decided outcome.
  • For all Match odds, Series Outcome and Team to go Through offers, the first official decision on the outcome of the offer issued by the governing association within 12 hours of match completion/abandonment will be the deciding factor for the settlement of bets, including but not limited to any decisions involving disqualifications, withdrawals, concessions, etc., which will be taken into account for settlement purposes. In cases where the offer ends in a drawn outcome, with said outcome not having been available as a possible outcome for betting purposes, stakes will be refunded.
  • Should it be decided that an abandoned fixture (or part thereof) is to be continued within 12 hours of the original start time, all bets placed on the initial match will stand and will be settled through the outcomes deriving from the continued play.
  • Should it be decided that an abandoned fixture (or part thereof) is restarted from the beginning within 12 hours of the original start time, all bets placed on the initial match which could not be settled through the outcomes deriving from the play prior to abandonment, will be declared void.
  • Unless otherwise stated either in the Game-Specific rules or in conjunction with the bet offer, specific events forming part of tournaments/competitions which are not held, get postponed and/or rescheduled for a time/date longer than 12 hours from the last scheduled time issued by the governing body due to schedule conflicts, technical issues or similar scenarios will be declared void, with the following exceptions where bets will remain valid:

a. Events which starting times have not been officially confirmed yet by the governing body at time of bet placement;

b. Events which are moved due to scheduling conflicts but remain scheduled to be played within the same game day/game week/round (as applicable) and the movement does not change the order of official fixtures for any of the participants in the offer;

c. Events which start times are anticipated (brought forward) but remain scheduled to be played within the same game day/game week/round (as applicable) and, without prejudice to past-posting and similar occurrences, the change does not modify the order of official fixtures for any of the participants in the offer.

  • Should it be the case that either participant is involved in a match from the same tournament with a different opponent between the time of the abandonment and the continuation of the initial match, all pending bets on the initial match, will be settled as void regardless of the outcomes obtained during the continuation of the match.
  • Offers referring to tournament outcomes and or matches/events scheduled over a 2 or more days-span, will remain valid provided that said event is considered completed and an official result is announced by the official organization within the specified year, regardless of the current/future participation (or lack thereof) of any listed and/or previously announced participant, unless otherwise stated.
  • In cases of matches which have not been completed before their natural conclusion, and when a result is issued through a decision by the association not more than 36 hours from the actual event’s start without play having continued following the abandonment, the Operator will use the issued decision as the official result for the offers detailing the outcome of the match and/or tournament progress (E.g. Match odds and Participant to reach next round) granted that the issued decision does not change the outcome of the said bet offers at the time of the abandonment. In that case the stakes will be refunded. (E.g. Team A leading 2
  • Maps to nil in a best of 5 Maps match and Team B concedes: Association
  • declares Team A as winner of the match = bet stands. Meanwhile if the same best of 5 Maps match was abandoned with the score 1-1 and the Association declares either team as the winner, the bet will be considered as void). All other offers will be declared void except for those the outcomes of which have been decided prior to the abandonment and could not possibly be changed regardless of future events, which will be settled according to the decided outcome.
  • Settlement of bet offers linked to counters (E.g. Total Kills) and any other offers related to specific terminology will be decided according to the definition with which the official governing body issues said statistics. Unless backed by un- contradictory evidence, the Operator will not acknowledge any complaints which derive from a personal interpretation of such terms.
  • When placing "Outright" or "Place" bets, stakes will be refunded on participants/outcomes that are not participating or withdraw from an event prior to the beginning of the entire event (including qualifying events), unless otherwise stated.
  • Offers referring to a single participant’s performance in a specific event/timeframe (such as Tournament Progress of Team X) require the listed participant to play an active part at least once in a subsequent stage of the applicable event/timeframe after the bet has been placed and/or accepted.
  • No refunds of bets will apply, even if the winning outcome of a match/event is a participant/outcome that has not been listed for betting purposes. On all bet offers the Account Holder has the possibility to ask for a price on a non-listed participant/outcome. The Operator reserves the right, at its own discretion, to decline such requests.
  • Offers which confront against each other the performances of two or more participants over a specified timeframe/competition will only be settled based on the result of the listed participants, disregarding all other participants in the same competition/event.
  • In case a participant is disqualified/withheld/banned from taking part in a subsequent part/phase of an event/competition for any reason whatsoever, as well as in case of voluntary withdrawals, the disqualification will be considered to have taken place at the time of the official announcement. No alterations will be made to previous results, regardless of any modifications due to said actions.
  • In an "Outright" or "Place" bet, should two or more participants be considered to have obtained the same result and the organizing association does not distinguish in their classification the “Dead Heat rule” as specified in the Operator’s Sportsbook Rules applies.
  • The Operator will refund stakes on offers comparing the achievements/performances of two participants within a specified timeframe (E.g. Tournament Best Finishing Position, Match Winner, Winner of Map X) should any of the following circumstances apply:
  • No odds were offered on a “draw” outcome and no tie-breaking procedures/overtime/extra rounds are used by the organizing association to result a match/offer or classify participants that obtained the same result;
  • Any of the listed participants does not play any further part in any subsequent stage of the related event/part thereof after the bet has been placed and/or accepted;
  • None of the listed participants is included in the applicable classification;
  • None of the listed participants is deemed to have achieved the specified requirement after the bet has been placed and/or accepted and no odds for such outcome has been offered.
  • Offers comparing the achievements/performances of three participants will be treated as detailed in above clause, with the exception that should two or more participants share the applicable finishing position the “Dead Heat rule” as specified in the Operator’s Sportsbook Rules applies.
  • “Outright” and “Place” bets rules apply on offers comparing the achievements/performances of four or more participants, with the exception of those offers specifically listed as “Group Betting”. In such cases, stakes will be refunded should at least one of the listed participants not be actively involved anymore for whatever reason after the bet has been placed and/or accepted.
  • Unless the outcome of the offer has already been determined before any change is announced, bets referring to a race to a particular happening/totals of a particular occurrence (E.g. First participant to win X rounds, Over/Under Maps played) or the margins/difference of completed occurrence between participants (E.g. Map Handicap, Exact Map score in the match) will be settled as void in case the match format is completely changed in a way that would alter the counter of such occurrences and their respective odds, including but not limited to cases where the number of scheduled Maps is changed from a previously announced odd number of scheduled Maps (E.g. Best of 1/3/5) to an even number of scheduled Maps (E.g. Best of 2/4/6) and vice-versa. Bets will stand and will be settled accordingly for those offers where the announced change is not relevant (E.g. Match odds will remain valid if the number of scheduled Maps is changed from the previously announced 3 Maps to 5 Maps), or the outcome of the offer has already been determined before any change is announced. The following example is being provided as a general guideline of how such bets would be treated in case of comparable situations: A bet on “To win 1st Map” will remain valid if a match is changed from 3 to 5 Maps but an Over/Under bet on Total Maps in the Match would be settled as void in a similar scenario.
  • Should the Operator erroneously offer odds and lines based on a different number of Maps/Games/Rounds from the correctly scheduled number of said instances, settlement of offers referring to a race to a particular happening/totals of a particular occurrence (E.g. First participant to win X rounds, Over/Under Maps played) or the margins/difference of completed occurrence between participants (E.g. Map Handicap, Exact Map score in the match) will be settled as void in case the match format is completely different in a way that would alter the counter of such occurrences and their respective odds, including but not limited to cases where the number of scheduled Maps is calculated on an odd number of scheduled Maps (E.g. Best of 1/3/5) when the match is scheduled for an even number of Maps (E.g. Best of 2/4/6) and vice-versa. Bets will stand and will be settled accordingly for those offers where the discrepancy is not relevant (E.g. Match odds will remain valid if the number of scheduled Maps quoted is 3 instead of the stipulated 5 Maps), or the outcome of the offer has already been determined before any change is announced. The following example is being provided as a general guideline of how such bets would be treated in case of comparable situations: A bet on “To win 1st Map” will remain valid if a match is listed as 3 instead of 5 Maps but an Over/Under bet on Total Maps in the Match would be settled as void in a similar scenario.
  • During specific events the Operator might decide, solely at its own discretion, to offer for betting purposes a reduced selection of participants which could include betting options such as "Any Other", "The Field", or similar. This option includes all unlisted participants except for the ones mentioned specifically as available. The Operator reserves the right to list/specify more participants at a later stage. Should these newly listed participants be the winning outcome, they will be considered as having been unlisted until the time they have actually been introduced to the list and settled accordingly.
  • Offers that make a specific reference to a participant’s performance in a particular event/timeframe (e.g. Team X vs The Field or Winner without Team X) are to be considered void if the mentioned participants fail to play an active part at least once in a subsequent stage of the applicable event/timeframe after the bet has been placed and/or accepted.
  • Should a match start with a different number of players than that encompassed in the event regulations (E.g.: Either team starts a match with only 4 players instead of the scheduled 5 players), all bets will be determined as void. In case either team loses momentarily and/or permanently from the match any number of players, after the match has started with the stipulated number of participants as per the event regulation, bets will remain valid.
  • Bets on matches/events featuring participants which use a different/wrong nickname or using a “smurf account” will stand, granted that it does not become reasonably obvious that the participant using that particular nickname is not the one intended. In such cases bets will be settled as void.
  • Bets on a team are to be considered valid regardless of the individuals used by said team as participants. Should the organizing association deem it permissible for a team to play with a stand-in participant or replacement player, all bets will stand granted that an official result is issued.
  • Any form of a qualification ahead of the main tournament (where applicable) is considered to be a valid part of that competition. Thus any participant who is eliminated at qualification stage will be considered losing to anyone that is pre- qualified or is successful in the qualification stage.
  • In the case of bets where there is reference to timeframes, they should be interpreted in the following way: “within the first 30 minutes” will include anything happening until 0 hours 29 minutes and 59 seconds; “between 10 to 20 minutes” will include anything happening from 10 minutes and 0 seconds until 19 minutes and 59 seconds.
  • Any bets referring to duration represent the actual time passed in the map/round/event, as applicable. For example, a bet on Over 30.5 minutes in a Map will be settled as Over once 30 minutes and a half in the specified map have passed.
  • Any reference to “Winner” and/or “Upper” bracket will remain valid regardless of whether Maps and/or any other advantages are awarded via the event rules to any participant.
  • Advantages awarded via event structure will be considered for settlement purposes, unless otherwise specified. Nonetheless, any reference to specific indexes of Maps, Games, etc as presented on site is always to be considered as relevant to the phase of the match being actually played. Example: in a best of 3 Maps match where Team A starts with a 1 Map advantage, any Map 1 related offers will actually refer to the outcomes emanating from the second Map of the match, ie. the first Map to be actually played.

Genre/Game-specific Rules:

FPS

  • The following rules apply to any games which are categorized as being of an FPS (First Person Shooter) genre. These include, but are not limited to Call of Duty, Counterstrike, Overwatch, Quake, Valorant and Rainbow Six. In cases where rules specific to any game which is also generally considered as forming part of the same genre are separately listed, these will complement, and supersede (if applicable), the genre-specific rules. The Operator reserves the right to apply the settlement rules of this genre to any games not listed above which are generally acknowledged as such. o Should overtime/extra Maps/extra rounds be required to decide the Match Outcome (or any part of it), and unless otherwise stated within the offer, the outcomes deriving from added play will be taken into account for settlement purposes.
  • This however does not apply to Correct Score offers. o For Match odds, Series Outcome, Total Maps and Map Handicaps, the first scheduled Map must start for bets to stand.
  • The exception is for any Maps awarded via the event rules to participants originating from the “Winners” and/or “Upper” bracket. o In such cases, said Maps will be taken into consideration for settlement purposes. o For Total Maps, Map handicap, Correct Score, Duration, Map X, First X/First to X, Ace, Kills/Kill-streak and Player Kills, all parts of the map/scheduled maps must be completed for bets to stand. Should an event be abandoned before natural completion, those bets on over/under on Total Maps and on Match Handicaps will be normally settled if a result fulfilling those bets offers has been reached, otherwise they will be declared void. o For Correct Score, all regularly scheduled Maps must be completed for bets to stand. o For Duration, settlement of bets referring to duration will also include any time required to complete any Overtime/extra Maps needed to complete the match (or part thereof), to which the offer refers to.
  • Any Map awarded via the event rules to participants originating from the “Winners” and/or “Upper” bracket will be considered as “0” (zero) minutes for settlement purposes.
  • For Map X, the listed Map must be completed for bets to stand.

o For First X/First to X, the bet offer refers to which of the participants is the first to be credited as having accomplished/reached the listed amount of a predefined occurrence. Unless a drawn outcome (aka neither team) has been offered, should neither of the participants reach the listed amount, stakes will be refunded.

o For Ace, the bet offer refers to whether a single participant is credited with having on its own killed the whole opposing team at any round in the match, or part thereof, as specified in the offer.

o For Player Kills, bet offers linked to counters (E.g. Total Kills) and any other offers related to specific terminology will be decided according to the definition with which the official governing body issues said statistics. Unless backed by un-contradictory evidence, the Operator will not resolve any complaints which derive from a personal interpretation of such terms.

CounterStrike/Valorant

  • For Round Handicap and Total Rounds in Counterstrike, all scheduled Rounds must be completed for bets to stand, including any extra rounds resulting from overtime, should the match require these to be played.

  • Should the match be abandoned before its natural completion, (regardless of any eventual decision by the governing association), bets will be settled as void, unless the Over/Under or Round Handicap line upon which the bet has been placed, has already been surpassed at the time of the match abandonment.

  • In that case, bets will be settled according to the outcomes obtained prior to the match abandonment.

  • For Counterstrike Total Rounds, Any Map awarded via the event rules to participants originating from the “Winners” bracket will be considered as “0” (zero) rounds for settlement purposes.

  • For Round X offers in Counterstrike, the listed round must be completed for bets to stand.

  • For CS Kills offers, settlement will include any kills happening after a bomb explodes or is defused between rounds.

MOBA

o The following rules apply to any games which are categorized as being of a MOBA (Multiplayer Online Battle Arena) genre. These include, but are not limited to DOTA 2, King of Glory, League of Legends, Wild Rift, Mobile Legends, Smite and Vainglory. In cases where rules specific to any game which is also generally considered as forming part of the same genre are separately listed, these will complement, and supersede (if applicable), the genre-specific rules. The Operator reserves the right to apply the settlement rules of this genre to any games not listed above which are generally acknowledged as such.

  • For Match odds, Series Outcome, Total Maps and Map Handicaps, the first scheduled Map must start for bets to stand.
  • The exception is for any Maps awarded via the event rules to participants originating from the “Winners” and/or “Upper” bracket.
  • In such cases, said Maps will be taken into consideration for settlement purposes.

o For Total Maps, Map handicap, Correct Score and Map X offers, all parts of the map/scheduled maps must be completed for bets to stand. Should an event be abandoned before natural completion, those bets on over/under on Total Maps and on Match Handicaps will be normally settled if a result fulfilling those bets offers has been reached, otherwise they will be declared void.

o For Duration, First X/First to X and Kills/Kill-streak offers, all parts of the match to which the offer refers to, must be completed for bets to stand, unless the outcome has already been determined before the interruption of play, and further continuation of play could not possibly produce a different outcome.

  • Any Map awarded via the event rules to participants originating from the “Winners” bracket will be considered as “0” (zero) minutes for settlement purposes for Duration offers.

o First X/First to X offers, refer to which of the participants is the first to be credited as having accomplished/reached the listed amount of a predefined occurrence.

o Unless a drawn outcome (aka neither team) has been offered, should neither of the participants reach the listed amount, stakes will be refunded.

o Kills/Kill-streak offers, all bets related to Kills and/or Kill-streak will only take into account kills inflicted by opposing participants, as applicable.

o Kills inflicted by anything not controlled by the opposing participants will not count for settlement purposes.

o Game occurrences, items and NPCs: For settlement purposes, the offers related to the following items, game occurrences and NPCs require all parts of the match to which the offer refers to, to be completed for bets to stand unless the outcome has already been determined before the interruption of play and further continuation of play could not possibly produce a different outcome.

o Objectives: Reaching the level cap.

o All bets related to objectives refer only to the map-specific objectives. Winning the actual map will not be considered as an objective for settlement purposes.

o Unless a drawn outcome (aka neither team) has been offered, should neither of the participants reach the listed amount, stakes will be refunded.

o The Operator reserves the right to include alongside the above, other game occurrences, items and NPCs not listed above, provided they reasonably fit the same categories.

DOTA 2 (Defense of the Ancients) + League of Legends (LoL)

  • For Rampage/Ultra-Kill, Ace, Assists and Buildings offers, all parts of the match to which the offer refers to, must be completed for bets to stand, unless the outcome has already been determined before the interruption of play, and further continuation of play could not possibly produce a different outcome.
  • All events related to Rampage/Ultra-Kill offers will only be considered as having happened should they be announced in the match.(or the part of it, to which the bet refers to) via the on-screen banner.
  • League of Legends Ace offers, refer to whether a single participant is credited with killing the last living champion of the opposing team.
  • For Assists offers, any Map awarded via the event rules to participants originating from the “Winners” bracket will be considered as “0” (zero) assists for settlement purposes.
  • For Building offers in DOTA 2, the following are classified as “Buildings” in the game: Barracks, Shrines and Towers. “Denied” destruction of any of the aforementioned buildings will also be considered for settlement purposes.
  • For Building offers in League of Legends, the following are classified as “Buildings” in the game: Turrets and Inhibitors, and destruction of said buildings will always be considered as having been inflicted by the opponents.
  • For settlement purposes, the offers related to the following items, game occurrences and NPCs require all parts of the match to which the offer refers to, to be completed for bets to stand, unless the outcome has already been determined before the interruption of play and further continuation of play could not possibly produce a different outcome.
DOTA 2League of Legends
AegisBarons
BuybackDragons
CourierReaching the level cap
Divine RapierRift Herald
Mega-creepsTurrets
Reaching the level capInhibitors
Roshans-
Towers-
Barracks-
  • The Operator reserves the right to include alongside the above, other game occurrences, items and NPCs (non-playable characters) not listed above, provided they reasonably fit the same categories.

Fighting Games

o The following rules apply to any games which are categorized as being of a fighting game genre. These include, but are not limited to Dragonball, Street Fighter, Super Smash Bros and Tekken. In cases where rules specific to any game which is also generally considered as forming part of the same genre are separately listed, these will complement, and supersede (if applicable), the genre-specific rules. The Operator reserves the right to apply the settlement rules of this genre to any games not listed above which are generally acknowledged as such. o For Match odds, Series Outcome, Total Games and Game Handicaps, the first scheduled game must start for bets to stand. o The exception is for any games awarded via the event rules to participants originating from the “Winners” and/or “Upper” bracket.

  • In such cases, those games will be included for settlement purposes.

o For Total Games, Games handicap, Correct Score and Game X/Round X, all parts of the scheduled games must be completed for bets to stand. Should an event be abandoned before natural completion, those bets on over/under on Total Games and on Game Handicaps will be normally settled if a result fulfilling those bets offers has been reached, otherwise they will be declared void.

o For Duration and Total Rounds, All parts of the match to which the offer refers to must be completed for bets to stand unless the outcome has already been determined before the interruption of play and any further continuation of play could not possibly produce a different outcome. o Any Game/Rounds awarded via the event rules to participants originating from the “Winners” bracket, will be considered as “0” (zero) rounds for settlement purposes.

o For Total Rounds and Round Handicap, All scheduled Rounds must be completed for bets to stand. In case the match is abandoned before its natural completion and regardless of any eventual decision by the governing association, bets will be settled as void unless the Over/Under line upon which the bet has been placed has been surpassed already at the time of the match abandonment. Should that be the case, bets will be settled according to the outcomes obtained prior to the time of abandonment.

Battle Royale

  • The following rules apply to any games which are categorized as being of a Battle Royale genre. These include, but are not limited to PUBG and Fortnite. In cases where rules specific to any game which is also generally considered as forming part of the same genre are separately listed, these will complement, and supersede (if applicable), the genre-specific rules. The Operator reserves the right to apply the settlement rules of this genre to any games not listed above which are generally acknowledged as such.

  • For Match Winner settlement purposes, the last man/duo/squad standing will be considered the Match Winner. o In Series Outcome, the man/duo/squad who have accumulated most points during the series matches will be considered as the series winner. o Settlement will also include any extra Maps, 1 vs 1 and/or any additional play, should the governing association use a tiebreaker. o Should after any additional tiebreaker, the offer ends in a drawn outcome, with the draw not having been offered for betting, stakes will be refunded.

  • For Duration, Kills/Eliminations and First X/First to X, all parts of the match to which the offer refers to must be completed for bets to stand unless the outcome has

  • already been determined before the interruption of play and any further continuation of play could not possibly produce a different outcome.

  • For First X/First to X, the offer refers to which of the participants is the first to be credited as having accomplished/reached the listed amount of a predefined occurrence.

  • Unless a drawn outcome (aka neither team) has been offered, should neither of the participants reach the listed amount, stakes will be refunded.

  • For Kills and Eliminations, only kills/eliminations inflicted or controlled by opposing participants will count for bet settlement.

  • Kills/eliminations happening in the “red zone” will not count for settlement purposes, whilst kills inflicted by any vehicle, will be attributed to the participant who was using the said vehicle.

RTS (Real Time Strategy)

o The following rules apply to any games which are categorized as being of a RTS (Real Time Strategy) genre. These include, but are not limited to Starcraft 2 and Warcraft. In cases where rules specific to any game which is also generally considered as forming part of the same genre are separately listed, these will complement, and supersede (if applicable), the genre-specific rules. The Operator reserves the right to apply the settlement rules of this genre to any games not listed above which are generally acknowledged as such.

o For Match odds, Series Outcome, Total Maps and Map Handicaps, the first scheduled map must start for bets to stand.

  • The exception is for any maps awarded via the event rules to participants originating from the “Winners” and/or “Upper” bracket.
  • In such cases, those maps will be included for settlement purposes.

o Series Outcome refers to the aggregate result deriving from any combination of consecutive matches/series valid for the same round/stage played between the same participants within the same tournament.

o Should any Map be replayed due to a stalemate, the result from the initial Map will be discarded and the result from the replayed Map will count for settlement purposes.

  • For Total Maps, any Map which is replayed due to a stalemate will count as 1 Map only.

o For Total Maps and Maps Handicap, all scheduled Maps must be completed for bets to stand. If the match is abandoned before its natural completion and regardless of any eventual decision by the governing association, bets will be settled as void unless the Over/Under line upon which the bet has been placed has been surpassed already at the time of the match abandonment. In that case, bets will be settled according to the outcomes obtained prior to the time of the match abandonment.

o For Correct Score, Duration and Map X, all parts of the match to which the offer refers to must be completed for bets to stand, unless the outcome has already been determined before the interruption of play, and further continuation of play could not possibly produce a different outcome.

o For Duration, any Map awarded via the event rules to participants originating from the “Winners” bracket will be considered as “0” (zero) minutes for settlement purposes.

o For Map X, the listed Map must be completed for bets to stand.

o First X/First to X refers to which of the participants is the first to be credited as having accomplished/reached the listed amount of a predefined occurrence. Unless a drawn outcome (aka neither team) has been offered, should neither of the participants reach the listed amount, stakes will be refunded.

Card Games

o The following rules apply to any games which are categorized as being of a card game genre. These include, but are not limited to Artifact, Hearthstone and Magic: The Gathering. In cases where rules specific to any game which is also generally considered as forming part of the same genre are separately listed, these will complement, and supersede (if applicable), the genre-specific rules. The Operator reserves the right to apply the settlement rules of this genre to any games not listed above which are generally acknowledged as such.

o For Match Odds and Games Handicap, should any Game be replayed due to a draw, the result from the initial Game will be discarded and the result from the replayed Game will count for settlement purposes.

o For Total Games, any game which is replayed due to a draw will count as 1 game only.

o For Total Games and Games Handicap, the first scheduled Game must start for bets to stand, with the exception of any Games awarded via the event rules to participants originating from the “Winners” bracket. In such cases, said Games will be taken into consideration for settlement purposes.

o All scheduled Games must be completed for bets to stand. In case the match is abandoned before its natural completion and regardless of any eventual decision by the governing association, bets will be settled as void unless the Over/Under line upon which the bet has been placed has been surpassed already at the time of the match abandonment. Should that be the case, bets will be settled according to the outcomes obtained until the time of the match abandonment.

o In Game X, the listed Game must be completed for bets to stand.

Esports Football

  • For Match Odds, Total Goals and Game Handicap, results will be settled based on the outcomes achieved during regular time.

  • Unless otherwise stated within the offer, outcomes obtained during Extra Time will not be considered settlement purposes.

  • Should a game be drawn, with no odds having been offered on the draw, then stakes will be refunded.

  • For Team to go Through offers, should Extra Time be required, to decide the offer, (unless otherwise stated within the offer), the outcomes deriving from the added play will be included for settlement purposes.

  • For Correct Score offers, results will be settled based on the outcomes achieved during regular time. Unless otherwise stated within the offer, outcomes obtained during Extra Time will not be considered settlement purposes.

  • For Total Goal offers, all parts of the match to which the offer refers to must be completed for bets to stand unless the outcome has already been determined before the interruption of play and any further continuation of play could not possibly produce a different outcome.

Rocket League

  • For Match Odds, Series Outcome, Handicap, Correct Score and Total Goals, should Overtime be needed to decide the outcome of the match (or any part of it), and unless otherwise stated within the offer, the outcome deriving from the added play will be included for settlement purposes. Should a game be drawn, with no odds having been offered on the draw, then stakes will be refunded.

  • For Total Goals and Handicap offers, all parts of the match to which the offer refers to must be completed for bets to stand unless the outcome has already been determined before the interruption of play and further continuation of play could not possibly produce a different outcome.

Esports Basketball

o For Match Odds and Team to go Through offers, should Overtime be needed to decide the outcome of the offer, and unless otherwise stated within the offer, the outcomes deriving from the added play will be taken into account for settlement purposes. o Should a game be drawn, with no odds having been offered on the draw, then stakes will be refunded.

o For Total Points offers, results will be settled based on the total points scored by the listed participants during the applicable timeframe. o For settlement purposes, and unless otherwise specified, points scored during Overtime will be considered for settlement purposes of markets related to Full Time. o All parts of the match to which the offer refers to must be completed for bets to stand unless the outcome has already been determined before the interruption of play and further continuation of play could not possibly produce a different outcome.

o For Handicap offers, results will be settled based on the outcome achieved once the listed handicap/spread is added/subtracted (as applicable) to the match/period/total score to which the bet refers to.

  • In those circumstances where the result after the adjustment of the handicap/spread line is exactly equal to the betting line, then all bets on this offer will be declared void.
  • For settlement purposes, and unless otherwise specified, points scored during Overtime will be considered for settlement purposes of markets related to Full Time.
  • All parts of the match to which the offer refers to must be completed for bets to stand.

o For Partial, intervals, First/Next to X offers, Bets on specific timeframes/intervals (example: Quarter/Half X result, match result between minute X and minute Y or “Rest of the Match “odds), will consider only outcomes and occurrences accumulated during the specified timeframe/interval, as applicable. Settlement will not take into account any other occurrences tallied from other parts of the event/match outside the specified timeframe/interval, unless specified.

o Bets on offers referring to a specific score in the match (example: Next team to score or Race to X points), refer to the participants scoring/reaching first the listed objective. Should the offer list a timeframe (or any other period restriction) settlement will not consider any occurrences from other parts of the event/match which are not related to the mentioned timeframe. Should the listed score not be reached/scored within the stipulated timeframe (if any) by neither of the participants, all bets will be declared void, unless a draw/tie outcome has been made offered for betting. All parts of the match to which the offer refers to must be completed for bets to stand unless the outcome has already been determined before the interruption of play and any further continuation of play could not possibly produce a different outcome.

Virtual Sports Rules

General rules

  • Virtual betting events are a computer-generated presentation of a totally random number draw result where the outcomes are decided by numbers selected by a Random Number Generator (RNG).
  • Results provided by the official virtual betting provider will be used to settle wagers on all virtual betting events.
  • The results of these virtual betting events are determined on an independent server that is not accessible to the Operator.
  • A virtual betting event takes place every three minutes for football, tennis, American football, ice hockey and basketball, and every two minutes for horse racing and greyhounds.
  • When the event is not specified by the customer, bets are registered on the next event.
  • Bets on the next event are accepted until the ‘bets closed’ message appears on the screen, after which the bet will be allocated to the successive event.
  • Winnings can be collected once the result of an event is displayed on the results screen.
  • No horses or greyhounds are scratched from virtual races.
  • In case of event cancellation, outstanding bets are deemed void and settled as 'cancelled'. The bet stake is fully reinstated.
  • Bet types offered may be altered from time to time.
  • RTP, or Return to Player, is a percentage that indicates how much of the total money wagered on a specific market is expected to be paid back to players over time. A higher RTP means a higher chance of winning.
  • In the event of a game interruption, the outcome of the game will be determined based on the official results recorded by the results server. Players should note that the entertainment portion of the game may not resume, and bets will be settled according to the server-determined results in accordance with applicable game rules and regulations. If the result has not been determined by the Random Number Generator (RNG) after the bet has been struck, the accepted bet(s) will be voided and refunded to the player's gaming account according to the applicable game rules and regulations.

Virtual Football

Virtual football matches are scheduled to happen every three minutes and consist of two halves. The following markets may be available:

Full time result: Predict the final result of the match. (RTP 90%)

Correct score: Predict the correct score of the match. (RTP 86.22%)

Double chance: Predict whether a match ends in one of the two displayed outcomes. (RTP 92%)

  • Example 1: Home team/draw. You predict the outcome of the specified period will either be the home team winning or the match ending in a draw.
  • Example 2: Away team/draw. You predict the outcome of the specified period will either be the away team winning or the match ending in a draw.
  • Example 3: Home team/away team. You predict the outcome of the specified period will either be the home team or the away team winning.

First goal: Predict which team will score the first goal in the match. (Draw = no goals). (RTP 88.67%)

Half-time/full-time: Predict the result of a match at half-time and at the end of regular time. (RTP 86%)

  • Example 1: If you select 1/X, you bet on the home team to be leading at half time and the match to end in a draw.

Over/under two-way: Predict whether the total number of goals in a match will be over or under a specified figure. (RTP 90%)

Total goals: Predict the exact number of goals scored during the match. (RTP 90%)

Both teams to Score: Predict if both teams will score at least one goal each in the match. (RTP 90%)

Home team to score: Predict if the home team will score at least one goal (RTP 89.11%)

Away team to score: Predict if the away team will score at least one goal (RTP 89.11%)

Asian Handicap: Predict the outcome of the match considering a virtual advantage or disadvantage applied to one of the teams. (RTP 90%)

European Handicap: Predict the final result of the match considering a fixed handicap applied to the score. (RTP 90.67%)

Margin of Victory: Predict the exact goal difference by which a team will win the match. (RTP 89.75%)

Exact Score Group: Predict whether the final score of the match will fall within a specific group of scores. (RTP 86.45%)

Both Teams to Score by Combination: Predict whether both teams will score goals in combination with the final result of the match. (RTP 88.33%)

Each Team Scores: Predict if each team will score at least one goal during the match. ( RTP90%)

Total Goals per Team: Predict the total number of goals scored by a specific team during the match. (RTP 89.11%)

Half-Time Result: Predict the result of the match at the end of the first half. (RTP89%)

Exact Half-Time Score: Predict the exact score at the end of the first half. (RTP 89%)

First Goalscorer: Predict which player will score the first goal of the match. (RTP 86.36%)

Last Team to Score: Predict which team will score the last goal of the match. ( RTP88.67%)

First Goalscorer and Result: Predict who scores the first goal in combination with the final result of the match. (RTP 86.13%)

First Goalscorer and Score: Predict who scores the first goal in combination with the final score of the match. (RTP 86.03%)

Team Scorecast: Predict a combination between the match result and the number of goals scored by a specific team. (RTP 86.13%)

Custom Bet (Super, Mega, Ultra and Soccer 3.6 Betbuilder – 1 minute): Allows the player to create custom bets by combining two or more available markets within the same virtual event. (RTP 85%)

Virtual Horse Racing & Virtual Greyhounds

Virtual racing events are scheduled to happen every two minutes. The following markets may be available:

Combination forecast: Select three or more horses/greyhounds, with any of them to finish first and second in either order.

Combination tricast: A customer can have the option of picking three or more selections to bet that every possible combination of three of the selections may finish first, second and third in order in an event.

Example 1: On three selections there are six bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2- 1). On four selections there are 24 bets. On five selections there are 60 bets and on six selections there are 120 bets.

Each way: Predict a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.

Forecast: Predict which horses/greyhounds will finish first and second in the correct order.

Reverse forecast: Predict two horses/greyhounds to come first and second in either order.

Tricast: Predict which horses/greyhounds will finish first, second and third in the correct order.

Reverse tricast: Predict three horses to come first, second and third in any order.

To place: Predict the horse/greyhound that will finish within the place terms of the race.

To win: Predict the horse/greyhound that will win the race.

The Return to Player for Virtual Horse Racing and Virtual Greyhounds is between 80% and 85%, and is dependent on the number of runners

Virtual Tennis

Virtual tennis events are scheduled to happen every three minutes and consist of a single tie-break. The following markets may be available:

Match winner: Predict the final result of the match.

Correct score: Predict the correct score of the match.

Total points: Predict the total number of points scored during the match.

Handicap: Predict the player to win after adding or subtracting a specified number of points from the player’s final score.

Winning margin: Predict the number of points that the winning Player wins the Tie Break by with the options grouped. For example, if Player 1 wins by 2 points, then Player 1 to win by 3 or less; is the winning selection.

The Return to Player for Virtual Tennis is between 80% and 95%.

Virtual Basketball

Virtual basketball events are scheduled to happen every three minutes and consist of four quarters. The following markets may be available:

Money line: Predict the outright winner of the match.

Total points: Predict whether the total number of points in a match will be over or under a specified figure.

Handicap: Predict the team to win after adding or subtracting a specified number of points from the team’s final score.

Money line and totals: Combine your bet on the match winner with the total points scored.

Handicap and totals: Combine your bet on the handicap and total points scored.

Totals group (5 point bands): Predict the total points scored within specific 5-point bands.

Totals group (10 point bands): Predict the total points scored within specific 10-point bands.

Winning margin (5 points): Predict the margin of victory within 5-point bands.

Winning margin (7 points): Predict the margin of victory within 7-point bands.

Winning margin (7 points) & total points: A combination of Winning Margin (7 points) and Total, where both outcomes need to be correct in order to win.

Winning margin (5 points) & total points: A combination of Winning Margin (5 points) and Total, where both outcomes need to be correct in order to win.

Alternative Game Total points: Alternative Over/Under market on the total amount of points scored in the match.

Alternative handicap: Alternative handicaps for the team to win after adding or subtracting a specified number of points from the team's final score.

Team totals: Over/Under market on the total points scored by a selected team.

Double result: A combination of selecting the correct outcome at the end of the first half (including Tie), and the end of the match, where both outcomes need to be correct in order to win.

Highest scoring quarter: The quarter of the game that has the most points scored by both teams combined.

Game total - odd/even: Whether the total number of points scored by both teams combined at the end of the game is an odd or an even number.

1st half money line 3-way: The team that scores the most points in the first half, including the option for a Tie.

The Return to Player for Virtual Basketball is between 91% and 93%.

Virtual Ice Hockey

Virtual Ice Hockey events are scheduled to happen every three minutes and consist of three periods. The following markets may be available: Money line: Predict the outright winner of the match.

Total goals: Predict whether the total number of goals in a match will be over or under a specified figure.

Handicap: Predict the team to win after adding or subtracting a specified number of goals from the team’s final score.

Both teams to Score: Predict if both teams will score at least one goal each in the match.

Both teams to Score 2 or more: Predict if both teams will score at least two goals each in the match.

Both teams to Score 3 or more: Predict if both teams will score at least three goals each in the match.

Correct score: Predict the correct score of the match.

The Return to Player for Virtual Ice Hockey is between 65% and 93%.

Virtual American Football

Virtual American football events are scheduled to happen every three minutes and consist of four quarters. The following markets may be available:

Money line: Predict the outright winner of the match.

Total points: Predict whether the total number of points in a match will be over or under a specified figure.

Handicap: Predict the team to win after adding or subtracting a specified number of points from the team’s final score.

First team to score: Predict which team will score the first in the match. (Draw = no goals).

Home Team Total Points: Predict the exact number of points the home team will score during the match.

Away Team Total Points: Predict the exact number of points the away team will score during the match.

The Return to Player for Virtual American Football is between 91% and 93%.

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